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Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Lane, Diarmaid; McGarr, Oliver; Nicholl, Bill – International Journal of Technology and Design Education, 2023
Research relating to the nature and purpose of 'design' activity across education sectors has accelerated in recent years as governments and policy makers throughout the world highlight the importance of skills such as creative problem-solving and innovation. Within secondary schools, responsibility for teaching and learning through design is…
Descriptors: Secondary School Teachers, Design, Problem Solving, Professional Development
Citrohn, Björn; Stolpe, Karin; Svensson, Maria – International Journal of Technology and Design Education, 2023
In this study, we aim to investigate activities using models in a design project in three technology classrooms. Activities that use models are important for students' development of knowledge and skills connected to the design process. Nevertheless, few empirical studies have thus far examined how models and modelling are used in a classroom…
Descriptors: Models, Design, Technology Education, Secondary School Students
Otterborn, Anna; Schönborn, Konrad; Hultén, Magnus – International Journal of Technology and Design Education, 2019
The availability of digital tablets in preschools has increased significantly in recent years. Literature suggests that these tools can enhance students' literacy and collaborative skills. As society becomes increasingly digitized, preschool curriculum reform also emphasises the subjects of technology and science as priority areas of learning.…
Descriptors: Foreign Countries, Technology Uses in Education, Handheld Devices, General Education
Xiaohong Liu; Jianjun Gu; Jinlei Xu – International Journal of Technology and Design Education, 2024
Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching activities integrating Design Thinking (DT) have the potential to cultivate individual skills. As future in-service teachers, pre-service teachers need to understand DT so as to be able to use it in their…
Descriptors: Preservice Teachers, Design, Cognitive Processes, Models
Rauscher, Willem; Badenhorst, Hendri – International Journal of Technology and Design Education, 2021
While much research has been done on Critical Thinking (CT) skills, the "disposition toward CT" has not been adequately investigated. The paucity of literature regarding technology teachers' disposition toward CT is particularly problematic as these teachers have to assist learners with the designing and making of solutions (artefacts)…
Descriptors: Critical Thinking, Thinking Skills, Technology Education, Problem Solving
Kodsi, Salam Hasan – International Journal of Technology and Design Education, 2022
This paper examines constructive play in the context of Waldorf and normative kindergartens in Israel. In conceptualizing the output of children's construction, the current research relies upon the fields of problem-solving and technological thinking, using the design process model. The research results were based on a sample of 39 construction…
Descriptors: Play, Teaching Methods, Thinking Skills, Drama
O'Connor, Adrian; Seery, Niall; Canty, Donal – International Journal of Technology and Design Education, 2018
Creativity and innovation are leading topics for the twenty-first century, not only in individual, cultural or social contexts but also within a wider perspective in business or economic development. For that reason, creative and innovative activities have started to feature in many design-based programs in second level education. Design and…
Descriptors: Design, Technology Education, Creativity, Innovation
van As, Francois – International Journal of Technology and Design Education, 2019
Learners today need more than the core subjects offered at school to be successful in the twenty-first-century. By involving technology student teachers in activities that are authentic to technological practice, as teachers, they should be able to provide stimulating and relevant learning for learners ("Turnbull in Int J Technol Des…
Descriptors: Foreign Countries, Portfolios (Background Materials), Technology Uses in Education, Educational Technology
Sundqvist, Pernilla; Nilsson, Tor – International Journal of Technology and Design Education, 2018
In recent years, technology has been emphasized as an important area in early childhood curricula; however, in many countries preschool does not have the tradition of teaching specific subjects, and research shows that many preschool staff members are unsure about what teaching technology should include and how it should be taught. Therefore, with…
Descriptors: Educational Technology, Technology Uses in Education, Early Childhood Education, Preschool Education
Park, Woongbin; Kwon, Hyuksoo – International Journal of Technology and Design Education, 2023
The purpose of this study was to develop a program that incorporates computational thinking into technology education classrooms and to investigate its effect on students. Software (SW) education and physical computing education are frequently addressed topics in technology education, but education about computational thinking (CT) lacks interest…
Descriptors: Foreign Countries, Middle School Students, Computation, Thinking Skills
Susanne Engström; Helena Lennholm – International Journal of Technology and Design Education, 2025
In literature, teaching for an authentic learning experience is seen as rewarding and interesting, promoting better understanding of for example sustainable development and fostering students' independence. Some upper secondary schools emphasise authentic teaching and learning on their websites, showcasing how students engage in authentic tasks.…
Descriptors: Secondary School Students, Authentic Learning, Student Attitudes, Technology Education
Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
Coskun, Tugra Karademir; Deniz, Gül Fidan – International Journal of Technology and Design Education, 2022
In this study, the contribution of the 3D computer modeling to the twenty-first century's common competencies was evaluated from the perspective of secondary school students. The one-group post-test only design was used in the study. The instruments of the data collection process were an achievement test and a questionnaire developed by the…
Descriptors: 21st Century Skills, Secondary School Students, Educational Technology, Computer Graphics
Go, Ingyu – International Journal of Technology and Design Education, 2021
This study discusses the past and present of technology education in elementary schools of the Republic of Korea through an understanding of practical arts, one of the subjects taught in Korean elementary schools. Since technology education is carried out in Korean elementary schools through a subject called practical arts, it can be said that…
Descriptors: Foreign Countries, Educational Trends, Technology Education, Elementary Education