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Yishan Xie; Xinhua Zhang – International Journal of Technology and Design Education, 2024
STEM education is widely recognized as a powerful means of cultivating well-rounded future talent. However, challenges such as difficulties in observation, declining learning interests, and the lack of teaching resources present obstacles to the implementation of STEM education in China. Virtual Reality (VR), with its immersive, interactive, and…
Descriptors: Computer Simulation, STEM Education, Courseware, Active Learning
Lin, Kuen-Yi; Williams, P. John – International Journal of Technology and Design Education, 2017
This paper discusses the implementation of a two-stage hands-on technology learning activity, based on Dewey's learning experience theory that is designed to enhance preservice teachers' primary and secondary experiences in developing their competency to solve hands-on problems that apply science and mathematics concepts. The major conclusions…
Descriptors: Scientific Concepts, Mathematical Concepts, Preservice Teachers, Learning Activities
van Breukelen, Dave H. J.; de Vries, Marc J.; Schure, Frank A. – International Journal of Technology and Design Education, 2017
This paper presents a mixed methods study in which 77 students and 3 teachers took part, that investigated the practice of Learning by Design (LBD). The study is part of a series of studies, funded by the Netherlands Organisation for Scientific Research, that aims to improve student learning, teaching skills and teacher training. LBD uses the…
Descriptors: Foreign Countries, Pretests Posttests, Science Instruction, Scientific Concepts
Frederik, Ineke; Sonneveld, Wim; de Vries, Marc J. – International Journal of Technology and Design Education, 2011
Artifacts are probably our most obvious everyday encounter with technology. Therefore, a good understanding of the nature of technical artifacts is a relevant part of technological literacy. In this article we draw from the philosophy of technology to develop a conceptualization of technical artifacts that can be used for educational purposes.…
Descriptors: Philosophy, Learning Strategies, Educational Strategies, Technological Literacy
Masson, Anne-Lotte; Klop, Tanja; Osseweijer, Patricia – International Journal of Technology and Design Education, 2016
Many education initiatives in science and technology education aim to create enthusiasm among young people to pursue a career in Science, Technology, Engineering, and Mathematics (STEM). Research suggests that personal interaction between secondary school students and scientists could be a success factor, but there is a need for more in-depth…
Descriptors: Secondary School Students, Scientists, Science Education, Semi Structured Interviews
Sidawi, Mai M. – International Journal of Technology and Design Education, 2009
This paper is a review of the literature related to teaching science through designing technology. The premise of this method is that designing technology presents the students with the context through which they can apply the science concepts they learned and thus enhancing their understanding of these concepts. Despite the promise of this…
Descriptors: Technology, Science Instruction, Literature Reviews, Scientific Concepts
Hong, Jon-Chao; Chen, Mei-Yung; Wong, Ashley; Hsu, Tsui-Fang; Peng, Chih-Chi – International Journal of Technology and Design Education, 2012
In a contest featuring hands-on projects, college students were required to design a simple crawling worm using planning, self-monitoring and self-evaluation processes to solve contradictive problems. To enhance the efficiency of problem solving, one needs to practice meta-cognition based on an application of related scientific concepts. The…
Descriptors: Physics, Competition, Scientific Concepts, Hands on Science
Bruton, Dean – International Journal of Technology and Design Education, 2011
This paper puts the case for using a pedagogical framework based on the principles of grammatical design in conjunction with conventional creative problem solving strategies in higher education to foster learning for innovation and creativity. It explores the design and delivery of an inaugural creativity and innovation course that used a…
Descriptors: Foreign Countries, Experimental Groups, Undergraduate Students, Creativity
Barak, Moshe; Zadok, Yair – International Journal of Technology and Design Education, 2009
This paper presents a study about learning and the problem solving process identified among junior high school pupils participating in robotics projects in the Lego Mindstorm environment. The research was guided by the following questions: (1) How do pupils come up with inventive solutions to problems in the context of robotics activities? (2)…
Descriptors: Problem Solving, Robotics, Teaching Methods, Technology Education
Ginns, Ian S.; Norton, Stephen J.; Mcrobbie, Campbell J. – International Journal of Technology and Design Education, 2005
It has been argued that design and technology can be used as a vehicle for teaching science and vice versa. In this paper, we report an investigation into Grade 6 students' understandings of concepts embodied in the Systems strand of a technology syllabus as they grappled with a unit of work in technology for the first time. The unit of work…
Descriptors: Evidence, Video Technology, Qualitative Research, Research Methodology