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Alejandro Veliz Reyes – International Journal of Technology and Design Education, 2025
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and 'making sense' of these assemblies requires complex socio-cognitive processes and…
Descriptors: Computer Simulation, Studio Art, Building Design, Visual Aids
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Jewitt, Carey; Mitchell, Val; Wilson, Garrath; Golmohammadi, Lili; Atkinson, Douglas; Mackley, Kerstin Leder; Price, Sara – International Journal of Technology and Design Education, 2023
Digitally mediated touch is an emerging and significant area for technology and therefore for design and design education. However, the design of digital touch is a challenge, especially for novice designers, compounded by low awareness and understanding of the sociality of touch and the complexity of communicating felt sensations. This paper…
Descriptors: Novices, Design, Educational Technology, Technology Uses in Education
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Nandita Bhanja Chaudhuri; Debayan Dhar – International Journal of Technology and Design Education, 2024
Evaluation in Design education is subjective and generally depends upon the pedagogues' personal perspective. Conducting subjective evaluation on a large scale is associated with multiple challenges; therefore, digitized evaluation is integral to maintain consistency in the evaluation process. This systematic literature review utilized SCOPUS, Web…
Descriptors: Creativity, Design, Evaluation Methods, Research Methodology
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Federico Colecchia; Fabrizio Ceschin; David Harrison – International Journal of Technology and Design Education, 2025
It has been acknowledged that global challenges are in the way of delivering responsible innovation, as reflected in the Sustainable Development Goals -- a set of strategic objectives formulated by the United Nations General Assembly, to promote environmentally, societally, and economically-sustainable development. Design higher education has an…
Descriptors: Technology Uses in Education, Design, Higher Education, Sustainability
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Yao Wang; Yiting Zhao; Xin Tian; Jiachen Yang; Shijian Luo – International Journal of Technology and Design Education, 2025
This study aims to examine design students' intention towards using Artificial Intelligence-aided Design Tools (AIDTs). An extended model is developed by combining the affective-cognitive consistency theory with the Unified Theory of Acceptance and Use of Technology (UTAUT). Data are collected through online comments from Chinese streaming media…
Descriptors: Foreign Countries, Design, Student Attitudes, Intention
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Eren, Emine Tarakci; Yilmaz, Serap – International Journal of Technology and Design Education, 2022
In recent years, technological advances had an impact on the field of education, and computer technologies were started to be used mainly in visual arts, architecture and planning departments in colleges. However, applications such as the use of conventional drawing tools and graphical techniques, sketching, drawing plans, sections, and elevations…
Descriptors: College Students, Student Attitudes, Horticulture, Design
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McDermott-Dalton, Geraldine – International Journal of Technology and Design Education, 2022
The use of portfolios is deeply embedded in practice within Design education. However, as trends change and technology improves, tensions often arise in the interpretation and presentation of the portfolio activity. Additionally, as more and more digital artefacts are produced by design students, the question arises as to whether the traditional…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Educational Technology, Technology Uses in Education
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Kim, Byungsoo; Joines, Sharon; Feng, Jing – International Journal of Technology and Design Education, 2023
The Industrial Design (ID) education offers numerous opportunities for students to learn the market and user-centered approach; however, in cases in which design students lack technical knowledge, they can have difficulty and lack confidence in technology-driven design projects. The purpose of this study is to answer a research question "how…
Descriptors: Mentors, Teaching Methods, Industrial Arts, Design
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Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
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Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
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Pule', Sarah – International Journal of Technology and Design Education, 2019
Like many other countries the curriculum components and goals of technology education in Malta have experienced evolutionary changes. Changes in Malta occurred at a fast rate but were not always perceived to be in step with international trends, debates and research about technology curricula. This document analyses the text in Maltese National…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Technology Education
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Otterborn, Anna; Schönborn, Konrad; Hultén, Magnus – International Journal of Technology and Design Education, 2019
The availability of digital tablets in preschools has increased significantly in recent years. Literature suggests that these tools can enhance students' literacy and collaborative skills. As society becomes increasingly digitized, preschool curriculum reform also emphasises the subjects of technology and science as priority areas of learning.…
Descriptors: Foreign Countries, Technology Uses in Education, Handheld Devices, General Education
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Nemorin, Selena – International Journal of Technology and Design Education, 2017
Following initial educational enthusiasms for 'Making' technologies and the 'Maker Movement', increasing numbers of students are now using digital fabrication programs and equipment in school. Given the current lack of empirical research exploring the realities of Making as a school activity, this paper presents an in-depth auto/ethnographic…
Descriptors: Autobiographies, Ethnography, Printing, Computer Peripherals
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O'Connor, Adrian; Seery, Niall; Canty, Donal – International Journal of Technology and Design Education, 2018
Creativity and innovation are leading topics for the twenty-first century, not only in individual, cultural or social contexts but also within a wider perspective in business or economic development. For that reason, creative and innovative activities have started to feature in many design-based programs in second level education. Design and…
Descriptors: Design, Technology Education, Creativity, Innovation
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Sendurur, Emine; Ersoy, Esen; Çetin, Ismail – International Journal of Technology and Design Education, 2018
The design and development processes of instructional materials might be considered simple and clear because the pre-established instructional goals can lead the way. However, in practice, there are lots of issues to be considered during these processes. The quality of the material, appropriate visual design, usability, and acceptable amount of…
Descriptors: Instructional Materials, Design, Creativity, Computer Science Education
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