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Andreas Larsson; Karin Stolpe – International Journal of Technology and Design Education, 2024
In recent years, subject content such as programming and digital literacy has become an integral part of technology education. However, research shows that many programming teachers lack sufficient formal education to teach programming and show disparate educational and professional experiences. This study investigates how three teachers'…
Descriptors: Knowledge Base for Teaching, Teacher Characteristics, Digital Literacy, Technology Education
Jewitt, Carey; Mitchell, Val; Wilson, Garrath; Golmohammadi, Lili; Atkinson, Douglas; Mackley, Kerstin Leder; Price, Sara – International Journal of Technology and Design Education, 2023
Digitally mediated touch is an emerging and significant area for technology and therefore for design and design education. However, the design of digital touch is a challenge, especially for novice designers, compounded by low awareness and understanding of the sociality of touch and the complexity of communicating felt sensations. This paper…
Descriptors: Novices, Design, Educational Technology, Technology Uses in Education
Debs, Luciana; Gray, Colin M.; Asunda, Paul A. – International Journal of Technology and Design Education, 2023
Discussions around the unethical use of emerging technology have become increasingly common in our society. Despite previous research acknowledging the importance of including societal-level discussions in engineering and technology undergraduate curricula, there is a lack of research around college students' understanding of and engagement with…
Descriptors: Educational Technology, Technology Uses in Education, Ethics, Engineering Education
Federico Colecchia; Fabrizio Ceschin; David Harrison – International Journal of Technology and Design Education, 2025
It has been acknowledged that global challenges are in the way of delivering responsible innovation, as reflected in the Sustainable Development Goals -- a set of strategic objectives formulated by the United Nations General Assembly, to promote environmentally, societally, and economically-sustainable development. Design higher education has an…
Descriptors: Technology Uses in Education, Design, Higher Education, Sustainability
Yao Wang; Yiting Zhao; Xin Tian; Jiachen Yang; Shijian Luo – International Journal of Technology and Design Education, 2025
This study aims to examine design students' intention towards using Artificial Intelligence-aided Design Tools (AIDTs). An extended model is developed by combining the affective-cognitive consistency theory with the Unified Theory of Acceptance and Use of Technology (UTAUT). Data are collected through online comments from Chinese streaming media…
Descriptors: Foreign Countries, Design, Student Attitudes, Intention
Music, Josip; Bonkovic, Mirjana; Kružic, Stanko; Marasovic, Tea; Papic, Vladan; Kostova, Snezhana; Dimitrova, Maya; Saeva, Svetoslava; Zamfirov, Milen; Kaburlasos, Vassilis; Vrochidou, Eleni; Papakostas, George; Pachidis, Theodore – International Journal of Technology and Design Education, 2022
This paper presents the results of the survey that was conducted during 2018 in four countries: Bulgaria, Greece, Bosnia and Herzegovina and Croatia. The survey is a part of activities within the project "Increasing the well being of the population by RObotic and ICT based iNNovative education" (RONNI), funded by the Danube Strategic…
Descriptors: Robotics, Information Technology, Technology Uses in Education, Higher Education
Brink, Helen; Kilbrink, Nina; Gericke, Niklas – International Journal of Technology and Design Education, 2022
In secondary technology education, models of artifacts, systems and processes, visualized and simulated through digital tools (digital models) are a relatively new element. Technology teachers teach digital models to meet syllabus criteria of digital competence, applicable to for instance problem solving and documentation using digital tools.…
Descriptors: Technology Education, Secondary School Teachers, Teaching Experience, Models
Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
Children's Interactions with Technology in Teachers' Self-Reported Activities in Sweden's Preschools
Nilsson, Tor; Gustafsson, Peter; Sundqvist, Pernilla – International Journal of Technology and Design Education, 2022
This study investigates preschool children's interactions with technology in a Swedish context. The purpose is to broaden our knowledge about children, technology and preschool activities--not only the meanings of technology that is present in everyday preschool activities, but also how children interact with it. Collier-Reed's (Pupils'…
Descriptors: Technology Uses in Education, Interaction, Measurement Techniques, Preservice Teachers
Alejandro Veliz Reyes – International Journal of Technology and Design Education, 2025
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and 'making sense' of these assemblies requires complex socio-cognitive processes and…
Descriptors: Computer Simulation, Studio Art, Building Design, Visual Aids
Kim, Byungsoo; Joines, Sharon; Feng, Jing – International Journal of Technology and Design Education, 2023
The Industrial Design (ID) education offers numerous opportunities for students to learn the market and user-centered approach; however, in cases in which design students lack technical knowledge, they can have difficulty and lack confidence in technology-driven design projects. The purpose of this study is to answer a research question "how…
Descriptors: Mentors, Teaching Methods, Industrial Arts, Design
McDermott-Dalton, Geraldine – International Journal of Technology and Design Education, 2022
The use of portfolios is deeply embedded in practice within Design education. However, as trends change and technology improves, tensions often arise in the interpretation and presentation of the portfolio activity. Additionally, as more and more digital artefacts are produced by design students, the question arises as to whether the traditional…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Educational Technology, Technology Uses in Education
Wammes, Dannie; Slof, Bert; Schot, Willemijn; Kester, Liesbeth – International Journal of Technology and Design Education, 2022
This study aimed to develop and validate, based on the Evidence Centered Design approach, a generic tool to diagnose primary education pupils' prior knowledge of technological systems in primary school classrooms. Two technological devices, namely the Buzz Wire device and the Stairs Marble Track, were selected to investigate whether theoretical…
Descriptors: Elementary School Students, Knowledge Level, Prior Learning, Educational Technology
Nandita Bhanja Chaudhuri; Debayan Dhar – International Journal of Technology and Design Education, 2024
Evaluation in Design education is subjective and generally depends upon the pedagogues' personal perspective. Conducting subjective evaluation on a large scale is associated with multiple challenges; therefore, digitized evaluation is integral to maintain consistency in the evaluation process. This systematic literature review utilized SCOPUS, Web…
Descriptors: Creativity, Design, Evaluation Methods, Research Methodology
Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design