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Cassandra DiRienzo; Karen Oehme; Kelly Cooper; Elizabeth Ray – International Journal on E-Learning, 2024
Because e-learning encompasses such a wide array of learning methods and tools, its components lend themselves to boundless applications. This study describes one such frontier of e-learning: its use in raising awareness of crucial social issues. Specifically, we describe the development of the first human trafficking awareness e-learning game…
Descriptors: Electronic Learning, Consciousness Raising, Social Problems, Video Games
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Tilisa Thibodeaux; Dwayne Harapnuik – International Journal on E-Learning, 2024
This study explored and analyzed student perceptions of feedback for deeper learning in an online graduate program at a regionally accredited institution in the southeastern United States. Forty-one graduate students participated in an online survey to examine students' preferences for feedback, the most helpful types of feedback, and if feedback…
Descriptors: Student Attitudes, Feedback (Response), Learning Processes, Electronic Learning
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Natalie Patterson Mohr; Laura McNeill – International Journal on E-Learning, 2024
This multiple case analysis examines how AI ethics education's unique characteristics transform traditional e-learning approaches in synchronous and asynchronous environments. Through analysis of two contrasting cases -- Loyola Marymount University's synchronous workshops and Usher and Barak's asynchronous module -- the study investigates how…
Descriptors: Electronic Learning, Artificial Intelligence, Ethics, Values Education
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Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
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Gerald Knezek; Rhonda Christensen – International Journal on E-Learning, 2024
Forty-eight (48) K-12 teachers in two US states completed five repetitions of a 15-minute simulated teaching lesson in which six of their 12 simulated students in a class were labeled as having and were embodied with special learning needs, while the other six were without special learning needs. Analysis of three measures of differential focus in…
Descriptors: Teacher Effectiveness, Special Education, Computer Simulation, Electronic Learning
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Georg Winder; Steve Bass; Dustin Schiele; Josef Buchner – International Journal on E-Learning, 2024
The rising demand for high-quality, timely content for online and blended learning environments presents significant challenges for instructional designers, particularly in managing resource-intensive tasks such as video production and image sourcing. This study investigates the impact of using artificial intelligence (AI), specifically large…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, Educational Objectives
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Sang Joon Lee; Kun Huang – International Journal on E-Learning, 2024
The community of inquiry (CoI) framework identifies three essential elements--social, cognitive, and teaching presences--that are crucial for fostering a successful online learning experience. This study utilized the CoI framework to examine whether differences existed in students' perceived CoI presences between online and face-to-face sections…
Descriptors: Undergraduate Students, Information Technology, Online Courses, In Person Learning
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Suja P. Davis; Rebecca Kitzmiller – International Journal on E-Learning, 2024
While online learning holds many benefits for graduate students, lack of student interaction often found in asynchronous content delivery may negatively impact student engagement. This study examined student perceptions of online lecture-embedded interactive activities that promoted student active engagement through quizzes and gamification. From…
Descriptors: Nursing, Nursing Education, Nursing Students, Graduate Students
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Zafer Unal – International Journal on E-Learning, 2024
This study investigated the implementation and effectiveness of an artificial intelligence (AI) system integrated within Learning Management Systems (LMS) for automatically generating student learning resources from faculty-selected materials. Using a quasi-experimental design, the research examined both the technical feasibility and pedagogical…
Descriptors: Instructional Materials, Artificial Intelligence, Technology Uses in Education, Student Satisfaction