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Coleman, Stephanie L.; Snyder, Kelly; Skinner, Lacy; Griffin, Jamie – Intervention in School and Clinic, 2020
The Good Behavior Game (GBG) is a well-established intervention for decreasing problem behaviors in the classroom. Although the GBG has a long history of both empirical support and real-world implementation, the specific types of supports teachers find useful in implementing evidence-based interventions is an area that has received increasing…
Descriptors: Behavior Problems, Games, Intervention, Program Implementation
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VanLone, Janet; Freeman, Jennifer; LaSalle, Tamika; Gordon, Lola; Polk, Tiffany; Rocha Neves, Jesslynn – Intervention in School and Clinic, 2019
Research focusing on school climate has shown that healthy, safe, and positive school environments are associated with improved psychological, social, behavioral, and academic outcomes for secondary students. For this reason, it is important for schools to understand how to improve perceptions of school climate through effective, evidence-based…
Descriptors: Educational Environment, Evidence Based Practice, High Schools, Program Implementation
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Rosenberg, Michael S.; Jackman, Lori A. – Intervention in School and Clinic, 2003
This article describes the PAR (Preventing, Acting upon, and Resolving) Comprehensive Behavior Management System, a process-based model in which collaborative teams work together to form consensus on a positive and supportive school-wide approach to behavior management. It highlights the content and processes used to introduce and sustain the…
Descriptors: Behavior Problems, Discipline, Elementary Secondary Education, Intervention