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Park, Hyun-Sook; Gaylord-Ross, Robert – Journal of Applied Behavior Analysis, 1989
Two approaches to teaching work-site social behaviors to three youths with mental retardation were examined. Problem-solving training, which involved developing skills in decoding, decision, performance, and evaluation, led to substantial generalization and maintenance of social behaviors in natural work settings. Training based upon role-playing…
Descriptors: Generalization, High Schools, Interpersonal Competence, Mental Retardation
Peer reviewed Peer reviewed
Wacker, David P.; And Others – Journal of Applied Behavior Analysis, 1988
Three experiments, involving five students (aged 13-20) with profound, multiple handicaps, showed that the students could effectively use microswitches to demonstrate toy preferences, to indicate preferences for social attention, and to make specific requests of educational staff in school and community settings. (Author/JDD)
Descriptors: Attention, Caregivers, Communication Aids (for Disabled), Multiple Disabilities
Peer reviewed Peer reviewed
Durand, V. Mark; Carr, Edward G. – Journal of Applied Behavior Analysis, 1991
Three mentally retarded students (ages 9-12) who exhibited challenging behaviors to escape from academic demands and to receive social attention were taught alternative assistance-seeking and attention-getting phrases. Data indicated that the intervention reduced challenging behavior. The results transferred across settings, and were maintained 18…
Descriptors: Behavior Change, Behavior Problems, Communication Skills, Generalization
Peer reviewed Peer reviewed
Breen, Catherine G.; Haring, Thomas G. – Journal of Applied Behavior Analysis, 1991
The interactions of three dyads, consisting of one student with moderate mental retardation and one nondisabled peer, were assessed while playing computer games. Results indicated that students (ages 13-14) exhibited more frequent social initiations, higher degrees of game satisfaction, and equal/higher degrees of peer satisfaction while playing…
Descriptors: Competence, Computer Games, Context Effect, Interaction