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Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
Frank-Crawford, Michelle A.; Borrero, John C.; Nguyen, Linda; Leon-Enriquez, Yanerys; Carreau-Webster, Abbey B.; DeLeon, Iser G. – Journal of Applied Behavior Analysis, 2012
The delivery of food contingent on 10 s of consecutive toy engagement resulted in a decrease in engagement and a corresponding increase in other responses that had been previously reinforced with food. Similar effects were not observed when tokens exchangeable for the same food were delivered, suggesting that engagement was disrupted by the…
Descriptors: Behavior Modification, Probability, Food, Toys
Murphy, Carol; Barnes-Holmes, Dermot – Journal of Applied Behavior Analysis, 2010
Three 14-year-old boys with diagnoses of autism learned to mand for the delivery or removal of tokens by presenting nonsense syllables (A[subscript 1-5], respectively). A match-to-sample procedure was used t o establish conditional discriminations between the 5 A stimuli and 5 B stimuli and between the B stimuli and 5 C stimuli. Subsequently, each…
Descriptors: Auditory Stimuli, Syllables, Autism, Foreign Countries
Sran, Sandeep K.; Borrero, John C. – Journal of Applied Behavior Analysis, 2010
Responding of 4 children was assessed under conditions in which (a) no programmed contingencies were arranged for target behavior, (b) responding produced tokens that could be exchanged for a single highly preferred edible item, and (c) responding produced a token that could be exchanged for a variety of preferred edible items. After assessing the…
Descriptors: Token Economy, Selection, Behavior Modification, Color
Verbal Mediating Responses: Effects on Generalization of Say-Do Correspondence and Noncorrespondence
Lima, Edhen Laura; Abreu-Rodrigues, Josele – Journal of Applied Behavior Analysis, 2010
We analyzed the effects of verbal mediating responses on the acquisition and generalization of say-do correspondence and noncorrespondence. Participants were assigned to groups in which either reinforcers (feedback and tokens) were arranged for say-do correspondence and noncorrespondence, or no reinforcers were programmed. Participants in these…
Descriptors: Generalization, Behavior Modification, Reinforcement, Feedback (Response)

Murray, Laura K.; Kollins, Scott H. – Journal of Applied Behavior Analysis, 2000
A study examined sensitivity to reinforcement in two boys (ages 7-10) with attention deficit hyperactivity using the matching law and evaluated effects of methylphenidate. In the medicated condition, the matching function for both subjects resulted in higher asymptotic values, indicating an overall elevation of behavior rate under these…
Descriptors: Attention Deficit Disorders, Behavior Modification, Children, Drug Therapy

Northup, John; Fusilier, Iantha; Swanson, Victoria; Roane, Henry; Borrero, John – Journal of Applied Behavior Analysis, 1997
A study conducted reinforcer assessments for three boys (ages 7-9) with attention deficit hyperactivity disorder who alternately received either a placebo or methylphenidate. Methylphenidate altered the relative reinforcing effectiveness of various stimuli that are often used in classroom-based behavioral treatment programs, particularly coupons…
Descriptors: Attention Deficit Disorders, Behavior Modification, Classroom Techniques, Drug Use
Petscher, Erin Seligson; Bailey, Jon S. – Journal of Applied Behavior Analysis, 2006
This study extended the limited research on the utility of tactile prompts and examined the effects of a treatment package on implementation of a token economy by instructional assistants in a classroom for students with disabilities. During baseline, we measured how accurately the assistants implemented a classroom token economy based on the…
Descriptors: Prompting, Special Needs Students, Teaching Methods, Program Implementation