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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
Cammilleri, Anthony P.; Tiger, Jeffrey H.; Hanley, Gregory P. – Journal of Applied Behavior Analysis, 2008
Children may recruit their teachers' attention at undesirably high rates or at inconvenient times. Tiger and Hanley (2004) described a multiple-schedule procedure to reduce ill-timed requests, which involved providing children with two distinct continuous signals that were correlated with periods in which teacher attention was either available or…
Descriptors: Behavior Problems, Classroom Research, Classroom Techniques, Patterned Responses
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Greenwood, Charels R.; And Others – Journal of Applied Behavior Analysis, 1979
A comprehensive validation study involving 50 regular primary classes was conducted of the Program for Academic Survival Skills (PASS), a consultant based, teacher mediated program for student classroom behavior. (Author)
Descriptors: Behavior Problems, Classroom Techniques, Contingency Management, Inservice Teacher Education