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Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
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Bicard, David F.; Ervin, Angela; Bicard, Sara C.; Baylot-Casey, Laura – Journal of Applied Behavior Analysis, 2012
We investigated teacher versus student seat selection in the context of group and individual seating arrangements. Disruptive behavior during group seating occurred at twice the rate when students chose their seats than when the teacher chose. During individual seating, disruptive behavior occurred more than three times as often when the students…
Descriptors: Behavior Modification, Grade 5, Space Utilization, Student Behavior
Kupzyk, Sara; Daly, Edward J., III; Andersen, Melissa N. – Journal of Applied Behavior Analysis, 2011
Flash cards have been shown to be useful for teaching sight-word reading. To date, the most effective flash-card instruction method is incremental rehearsal (IR). This method involves the instructor interspersing unknown stimulus items into the presentation of known stimulus items. In this study, we compared IR to a modified IR…
Descriptors: Elementary School Students, Instructional Effectiveness, Teaching Methods, Reading Instruction