NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 3 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
Murphy, Carol; Barnes-Holmes, Dermot – Journal of Applied Behavior Analysis, 2009
In Experiment 1, "more" and "less" relations were trained for arbitrary Stimuli A1 and A2 with 3 children with autism. The following conditional discriminations were then trained: A1-B1, A2-B2, B1-C1, B2-C2. In subsequent tests, participants showed derived more-less mands (mand with C1 for more and mand with C2 for less). A training procedure…
Descriptors: Transfer of Training, Feedback (Response), Autism, Operant Conditioning
Peer reviewed Peer reviewed
Direct linkDirect link
Hoon, Alice; Dymond, Simon; Jackson, James W.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2008
Participants were trained and tested to select stimuli of differing physical quantities in the presence of 2 color contextual cues for more than and less than. Following more than and less than relational training, participants allocated the majority of their responses to the slot machine that shared formal properties of color with the contextual…
Descriptors: Cues, Context Effect, Probability, Experiments