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Cowan, Henry – Journal of Architectural Education, 1979
Architecture uses both aesthetic and scientific research concepts in developing of modern advances. The program at the University of Sydney is discussed in terms of its uses of physical models, environmental studies, energy studies, and mathematical models and is presented as a model for relating the aesthetic and scientific. (JMF)
Descriptors: Aesthetic Education, Architectural Education, Architectural Research, Architecture
Lewis, David – Journal of Architectural Education, 1979
Architecture as social action is discussed with the challenge being to find ways to make skills sensitive and responsive to local contexts and permit architecture to assume its appropriate form. Some techniques discussed are: storefront offices, architectural clinics, planning councils, mapping and gaming. (MLW)
Descriptors: Architects, Architectural Education, Architecture, Cartography
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Summers, Luis H. – Journal of Architectural Education, 1979
Operational gaming techniques that are permeating the architectural profession are used to: elicit user needs, represent architectural realities in the classroom, understand the rationale behind complex design decisions, and model decision environments at many levels with coarse or refined data. (MLW)
Descriptors: Architectural Education, Architectural Research, Architecture, Construction (Process)