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Mineo, Beth A.; Ziegler, William; Gill, Susan; Salkin, Donna – Journal of Autism and Developmental Disorders, 2009
This study investigated the relative engagement potential of four types of electronic screen media (ESM): animated video, video of self, video of a familiar person engaged with an immersive virtual reality (VR) game, and immersion of self in the VR game. Forty-two students with autism, varying in age and expressive communication ability, were…
Descriptors: Computer Simulation, Autism, Learner Engagement, Video Technology