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Daniel Jato-Espino; Marta Vila-Cortavitarte; Jorge Rodriguez-Hernandez; Daniel Castro-Fresno – Journal of Civil Engineering Education, 2024
Gamification has emerged in recent years as an application of game mechanics to improve learning processes through increased motivation and engagement. Civil engineering is a suitable field for gamification because it encompasses a variety of areas involving both management and fieldwork tasks. To gain insight into the use of gamified approaches…
Descriptors: Gamification, Civil Engineering, Engineering Education, Computer Simulation
Ogunseiju, Omobolanle R.; Akanmu, Abiola A.; Bairaktarova, Diana; Bowman, Doug A.; Jazizadeh, Farrokh – Journal of Civil Engineering Education, 2023
This study presents a between- and within-subjects quasi-experiment that investigated the impact of interactive holographic scenes (virtual environment) on learning sensing technologies such as laser scanners, drones, radiofrequency identification devices, and inertial measurement units. To achieve this, the study assessed students' semester…
Descriptors: Technology Uses in Education, Computer Simulation, Interaction, Engineering Education
Clark, Renee; Spisso, Abra; Ketchman, Kevin J.; Landis, Amy E.; Parrish, Kristen; Mohammadiziazi, Rezvan; Bilec, Melissa M. – Journal of Civil Engineering Education, 2021
Recruitment, retention, and preparation of students in science, technology, engineering, and math (STEM) fields are critical to meeting the global challenges of the 21st century. Gamification--game playing concepts used in another activity--has been postulated as an active teaching strategy that engages students, encourages a sense of community,…
Descriptors: Gamification, Educational Games, Game Based Learning, STEM Education
Hoult, Ryan; Peel, Murray; Duffield, Colin – Journal of Civil Engineering Education, 2021
This paper outlines the subjective and quantitative outcomes of the introduction of the flipped classroom approach to two engineering subjects at the University of Melbourne. In this approach, lectures are delivered online as opposed to the traditional method of being provided in person. To facilitate learning, after each part of an online…
Descriptors: Flipped Classroom, Instructional Effectiveness, Engineering Education, College Students
Wu, Shenghua; Zha, Shenghua; Mattson, Sue – Journal of Civil Engineering Education, 2020
This study investigates the effectiveness of role assignment in team-based learning (TBL) modules to improve technical writing skills in an undergraduate civil engineering (CE) materials lab course. Four standalone technical writing modules were integrated into the existing lab sequence: (1) logic/technical expression; (2) data representation;…
Descriptors: Civil Engineering, Technical Writing, Writing Skills, Skill Development