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Chengliang Wang; Xiaojiao Chen; Zhebing Hu; Sheng Jin; Xiaoqing Gu – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, as a cutting-edge technology in education, is set to significantly transform the educational landscape, raising concerns about technological ethics and educational equity. Existing studies have not fully explored learners' intentions to adopt artificial intelligence generated content (AIGC) technology, highlighting the need…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Computer Uses in Education
Angelica Ronconi; Lucia Mason; Lucia Manzione; Anne Schüler – Journal of Computer Assisted Learning, 2025
Background: During digital reading on internet-connected devices, students may be exposed to a variety of on-screen distractions. Learning by reading can therefore become a fragmented experience with potentially negative consequences for reading processes and outcomes. Objectives: This study investigated the effects of on-screen distractions, as…
Descriptors: Eye Movements, Electronic Learning, Computer Uses in Education, Reading
Poitras, Eric; Mayne, Zachary; Huang, Lingyun; Udy, Laurel; Lajoie, Susanne – Journal of Computer Assisted Learning, 2019
Student teachers' instructional planning requires them to regulate certain aspects of their own learning while designing lessons. The aim of this study is to support student teachers' self-regulated learning through the convergence effect, where network-based tutors are designed to optimize system recommendations of online resources based on…
Descriptors: Student Teachers, Independent Study, Scaffolding (Teaching Technique), Information Seeking
Chen, Ching-Huei; Hung, Hsiu-Ting; Yeh, Hui-Chin – Journal of Computer Assisted Learning, 2021
Learning a foreign language requires interaction with language input while involved in a task. Given that problem-based learning (PBL) offers hands-on application in realistic contexts, and that virtual reality (VR) enables learners to interact with multiple modalities of information, this study examines how the integration of VR technology into…
Descriptors: Problem Based Learning, English for Special Purposes, Second Language Learning, Computer Simulation
Chew, Chiou Sheng; Idris, Norisma; Loh, Er Fu; Wu, Wen-Chi Vivian; Chua, Yan Piaw; Bimba, Andrew Thomas – Journal of Computer Assisted Learning, 2019
This paper focuses on the design and evaluation of a theory-based computer-assisted summary writing learning environment called Summary Writing-PAL (SW-PAL). The SW-PAL was developed based on four aspects: summarizing strategies, learning theories, prior knowledge, and cognitive load. A quasi-experiment that involved 58 undergraduates majoring in…
Descriptors: Writing Instruction, Writing (Composition), Educational Technology, Computer Uses in Education
Lambic, Dragan; Lazovic, Bojana; Djenic, Aleksandar; Maric, Miroslav – Journal of Computer Assisted Learning, 2018
In this paper, a new approach for the formation of four-member collaborative learning groups is presented. Group formation is presented by the mathematical optimization problem. Based on the proposed approach and the variable neighbourhood search (VNS) algorithm, the application that solves the presented problem and provides the appropriate…
Descriptors: Heuristics, Cooperative Learning, Group Dynamics, Interpersonal Relationship
Grami, G. M. A.; Alkazemi, B. Y. – Journal of Computer Assisted Learning, 2016
Writing correct English sentences can be challenging. Furthermore, writing correct formulaic sequences can be especially difficult because accepted combinations do not follow clear rules governing which words appear together in a sequence. One solution is to provide examples of correct usage accompanied by statistical feedback from web-based…
Descriptors: Sentences, Writing Skills, Feedback (Response), English (Second Language)
Glogger-Frey, I.; Kappich, J.; Schwonke, R.; Holzäpfel, L.; Nückles, M.; Renkl, A. – Journal of Computer Assisted Learning, 2015
A brief, problem-oriented phase such as an inventing activity is one potential instructional method for preparing learners not only cognitively but also motivationally for learning. Student teachers often need to overcome motivational barriers in order to use computer-based learning opportunities. In a preliminary experiment, we found that student…
Descriptors: Electronic Learning, Computer Assisted Instruction, Computer Uses in Education, Student Teachers
Papadopoulos, P. M.; Demetriadis, S. N.; Weinberger, A. – Journal of Computer Assisted Learning, 2013
This paper investigates the impact of the proposed "Make It Explicit!" technique on students' learning when participating in scripted collaborative activities. The method posits that when asking students to proactively articulate their own positions explicitly, then improved peer interaction is triggered in a subsequent…
Descriptors: Cooperative Learning, Peer Evaluation, Computer Uses in Education, Scaffolding (Teaching Technique)
Leong, S.; Cheng, L. – Journal of Computer Assisted Learning, 2014
This pilot study focuses on the use real-time visual feedback technology (VFT) in vocal training. The empirical research has two aims: to ascertain the effectiveness of the real-time visual feedback software "Sing & See" in the vocal training of pre-service music teachers and the teachers' perspective on their experience with…
Descriptors: Synchronous Communication, Feedback (Response), Preservice Teachers, Singing
Zaini, A.; Mazdayasna, G. – Journal of Computer Assisted Learning, 2015
The current study investigated the application and effectiveness of computer assisted language learning (CALL) in teaching academic writing to Iranian EFL (English as a Foreign Language) learners by means of Microsoft Word Office. To this end, 44 sophomore intermediate university students majoring in English Language and Literature at an Iranian…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Computer Uses in Education
van den Beemt, A.; Akkerman, S.; Simons, P. R. J. – Journal of Computer Assisted Learning, 2011
The intensive use of interactive media has led to assertions about the effect of these media on youth. Rather than following the assumption of a distinct Net generation, this study investigates diversity in interactive media use among youth. Results from a pilot study show that contemporary youth can be divided into clusters based on the use of…
Descriptors: Foreign Countries, Opinions, Factor Analysis, Internet
Veletsianos, G. – Journal of Computer Assisted Learning, 2012
Scholars participate in online social networks for professional purposes. In such networks, learning takes the form of participation and identity formation through engagement in and contribution to networked practices. While current literature describes the possible benefits of online participation, empirical research on scholars' use of online…
Descriptors: Educational Technology, College Faculty, Computer Uses in Education, Teacher Participation
Lazarou, D. – Journal of Computer Assisted Learning, 2011
The aim of this paper is to describe a methodology for using Cultural-Historical Activity Theory (CHAT) at the initial stages of the design process of an educational game, by exploring how the theory can be used as a framework for producing not only usable but also useful computer tools. The research also aimed to investigate how the theory could…
Descriptors: Design Requirements, Educational Games, Science Education, Science Instruction
Hammond, M.; Reynolds, L.; Ingram, J. – Journal of Computer Assisted Learning, 2011
This paper examines how and why student teachers made use of information and communication technology (ICT) during a 1-year initial teacher education programme from 2008 to 2009. This is a mixed methods study involving a survey (N = 340) of the entire cohort and a series of semi-structured interviews with a sample of student teachers within the…
Descriptors: Student Teachers, Mentors, Self Efficacy, Interviews
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