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Peijian Paul Sun; Zeqi Ren; Xian Zhao – Journal of Computer Assisted Learning, 2025
Background: Student engagement has been conceptualised and operationalised in various learning environments. However, there is currently a lack of established scales to measure student engagement in synchronous online learning. One possible reason is the existence of the conceptual and structural ambiguity regarding student engagement. Objective:…
Descriptors: Student Participation, Second Language Learning, Synchronous Communication, Electronic Learning
Veugen, Maria Joanna; Gulikers, Judith Theresia Maria; den Brok, Perry – Journal of Computer Assisted Learning, 2022
Introduction: During the COVID-19 lockdown in 2020, teachers had to shift their teaching and assessment to online. Formative assessment (FA) can help teachers to engage, guide and monitor students' (online) learning. However, more knowledge is needed of how teachers could use the full FA process online. Methods: In this study data from 50…
Descriptors: Secondary School Teachers, Formative Evaluation, Student Evaluation, Electronic Learning
Alyssa P. Lawson; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Immersive virtual reality (IVR) is a new technology that could motivate learners, but also could contain distracting elements that increase cognitive demands on learners. In contrast, learning with conventional media, such as a narrated slideshow could be less motivating, but also less distracting. Objectives: This experiment…
Descriptors: Computer Simulation, Individual Differences, Learning, Executive Function
Anne van der Linden; Ralph F. G. Meulenbroeks; Wouter R. van Joolingen – Journal of Computer Assisted Learning, 2024
Background: Research on cognitive effects of educational games in general shows promising results. However, there are large variations in learning outcomes between individual educational games. Research on the design process and different design elements of educational games has led to some interesting directions, but some design aspects remain…
Descriptors: Scientific Principles, Mechanics (Physics), Educational Games, Science Education
Laduona Dai; Veronika Kritskaia; Evelien van der Velden; Reinder Vervoort; Marlieke Blankendaal; Merel M. Jung; Marie Šafár Postma; Max M. Louwerse – Journal of Computer Assisted Learning, 2024
Background: The integration of Text-to-Speech (TTS) and virtual reality (VR) technologies in K-12 education is an emerging trend. However, little is known about how students perceive these technologies and whether these technologies effectively facilitate learning. Objectives: This study aims to investigate the perception and effectiveness of TTS…
Descriptors: Computer Simulation, Assistive Technology, Elementary Education, Technology Uses in Education
Yan Shen – Journal of Computer Assisted Learning, 2024
Background: Instructional videos constitute a pivotal component in flipped learning. Despite their significance, there is a dearth of research specifically dedicated to instructional videos within the context of flipped classrooms. This paucity has led to an empirical void in verifying the efficacy of instructional videos in flipped learning…
Descriptors: Video Technology, Instructional Films, Flipped Classroom, Learner Engagement
Filius, Renée M.; de Kleijn, Renske A. M.; Uijl, Sabine G.; Prins, Frans J.; van Rijen, Harold V. M.; Grobbee, Diederick E. – Journal of Computer Assisted Learning, 2019
We investigated the relation between providing and receiving audio peer feedback with a deep approach to learning within online education. Online students were asked to complete peer feedback assignments. Data through a questionnaire with 108 respondents and 14 interviews were used to measure to what extent deep learning was perceived and why.…
Descriptors: Feedback (Response), Peer Influence, Online Courses, Educational Technology
Whitelock-Wainwright, Alexander; Gaševic, Dragan; Tejeiro, Ricardo; Tsai, Yi-Shan; Bennett, Kate – Journal of Computer Assisted Learning, 2019
Student engagement within the development of learning analytics services in Higher Education is an important challenge to address. Despite calls for greater inclusion of stakeholders, there still remains only a small number of investigations into students' beliefs and expectations towards learning analytics services. Therefore, this paper presents…
Descriptors: Expectation, Learning Analytics, Questionnaires, College Students
Menabò, Laura; Sansavini, Alessandra; Brighi, Antonella; Skrzypiec, Grace; Guarini, Annalisa – Journal of Computer Assisted Learning, 2021
Background: The rapid spread of COVID-19 forced many countries to adopt severe containment measures, transferring all didactic activities into virtual environments. However, the integration of technology in teaching may present difficulties, especially in some countries, such as Italy. Objectives: The present study analyzed how the two main…
Descriptors: Technology Integration, Intention, Adoption (Ideas), Electronic Learning
Rahman, Md. H Asibur; Uddin, Mohammad Shahab; Dey, Anamika – Journal of Computer Assisted Learning, 2021
The purpose of this paper is to investigate the mediating role of online learning motivation (OLM) in the COVID-19 pandemic situation in Bangladesh by observing and comparing direct lectures (DL), instructor-learner interaction (ILI), learner-learner interaction (LLI), and internet self-efficacy (ISE) as predictors of OLM and online learning…
Descriptors: Online Courses, Learning Motivation, COVID-19, Pandemics
Cowley, B.; Heikura, T.; Ravaja, N. – Journal of Computer Assisted Learning, 2013
In a study on experience-based learning in serious games, 45 players were tested for topic comprehension by a questionnaire administered before and after playing the single-player serious game Peacemaker (Impact Games 2007). Players were divided into two activity conditions: 20 played a 1-h game with a 3-min half-time break to complete an affect…
Descriptors: Games, Experiential Learning, Comprehension, Reflection
Al-Qahtani, Awadh A. Y.; Higgins, S. E. – Journal of Computer Assisted Learning, 2013
The study investigates the effect of e-learning, blended learning and classroom learning on students' achievement. Two experimental groups together with a control group from Umm Al-Qura University in Saudi Arabia were identified randomly. To assess students' achievement in the different groups, pre- and post-achievement tests were used. The…
Descriptors: College Students, Blended Learning, Educational Technology, Conventional Instruction