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Daniela Decker; Martin Merkt – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers much potential for learning, but it challenges learners' orientation. Objectives: This paper investigates whether it is possible to use light or movement cues to facilitate orientation in a search task in a desktop-VR environment so that participants can better attend to the learning content presented…
Descriptors: Cues, Educational Technology, Computer Simulation, Light
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Xie, Heping; Zhao, Tingting; Deng, Sue; Peng, Ji; Wang, Fuxing; Zhou, Zongkui – Journal of Computer Assisted Learning, 2021
Eye movement modelling examples (EMME) are computer-based videos displaying the visualized eye gaze behaviour of a domain expert person (model) while carefully executing the learning or problem-solving task. The role of EMME in promoting cognitive performance (i.e., final scores of learning outcome or problem solving) has been questioned due to…
Descriptors: Eye Movements, Attention, Cognitive Ability, Learning Processes
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Ziyi Kuang; Fuxing Wang; Frank Andrasik; Xiangen Hu – Journal of Computer Assisted Learning, 2024
Background: Little is known about the effectiveness of instructors when presenting content in videos alone. In recent years, researchers have increasingly begun to explore the effects of instructors' social cues (e.g., eye gaze, body orientation, etc.) on learning. However, previous studies exploring the effects of eye gaze have confounded the…
Descriptors: Teacher Behavior, Eye Movements, Human Body, Teacher Effectiveness
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Wang, Hongyan; Pi, Zhongling; Hu, Weiping – Journal of Computer Assisted Learning, 2019
Instructor behaviour is known to affect learning performance, but it is unclear which specific instructor behaviours can optimize learning. We used eye-tracking technology and questionnaires to test whether the instructor's gaze guidance affected learners' visual attention, social presence, and learning performance, using four video lectures:…
Descriptors: Video Technology, Lecture Method, Nonverbal Communication, Eye Movements
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Buil, I.; Catalán, S.; Martínez, E. – Journal of Computer Assisted Learning, 2018
Business simulation games are a motivational and engaging tool for teaching business management. However, relatively little is known about what factors contribute to their success. This study explores the role of flow experienced while using business simulation games. Specifically, this research investigates the influence of challenge, skills,…
Descriptors: Undergraduate Students, Business Administration Education, Educational Games, Simulation
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Huang, Y-M.; Liu, C-J.; Shadiev, Rustam; Shen, M-H.; Hwang, W-Y. – Journal of Computer Assisted Learning, 2015
One major drawback of previous research on speech-to-text recognition (STR) is that most findings showing the effectiveness of STR for learning were based upon subjective evidence. Very few studies have used eye-tracking techniques to investigate visual attention of students on STR-generated text. Furthermore, not much attention was paid to…
Descriptors: Eye Movements, Assistive Technology, Visual Perception, Visual Stimuli