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Zhongling Pi; Huixin Chai; La Li; Xinru Zhang; Xiying Li – Journal of Computer Assisted Learning, 2024
Background: Learning from video lectures with peers, that is, co-viewing video lectures, is a common mode of learning across a wide range of ages and topics in the information age. Objectives: The present study tested the effects of learners' motivation on co-viewing video lectures in terms of learning performance, mental effort, and interpersonal…
Descriptors: Learning Motivation, Cooperative Learning, Video Technology, Lecture Method
Makransky, Guido; Klingenberg, Sara – Journal of Computer Assisted Learning, 2022
Objective: Many industries struggle with training dynamic risk assessment, and how to bridge the gap between safety training and behavior in real life scenarios. In this article, we focus on dynamic risk assessment during a mooring operation and investigate the potential value of using immersive virtual reality (VR) simulations compared to…
Descriptors: Computer Simulation, Safety Education, Marine Education, Job Training
Yorganci, Serpil – Journal of Computer Assisted Learning, 2022
Background: Continuous advances in mobile and multimedia technologies have increased interest in the use of e-books in educational settings. Objectives: The current study investigated how the e-book technology and different types of feedback influenced the learning, motivation, and cognitive load of students within the differentiation unit of…
Descriptors: Books, Electronic Publishing, Video Technology, Feedback (Response)
Hawk, Nathan A.; Vongkulluksn, Vanessa W.; Xie, Kui; Bowman, Margaret A. – Journal of Computer Assisted Learning, 2021
Prior studies have focused on general technology use and technology use in domain-general applications and quantity of technology use. Recent evidence suggests that investigations should consider how technology is used in more contextually specific ways, including how technology is used for various cognitive tasks in specific classrooms. The…
Descriptors: Cognitive Processes, High School Students, Technology Uses in Education, Influences
Chung, Sungwon; Cheon, Jongpil – Journal of Computer Assisted Learning, 2020
Emotional design for multimedia learning can be implemented primarily using aesthetic design elements (e.g., color, shape and layout); however, we still have limited understanding on emotional design using content features visually depicting motivational cues. This study examines how valence and arousal of emotional learning content, generated by…
Descriptors: Psychological Patterns, Multimedia Instruction, Design, Motivation
Lu Zhang; Yue Lei; Tim Pelton; Leslee Francis Pelton; Junjie Shang – Journal of Computer Assisted Learning, 2024
Background: Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game-based fraction learning from cognitive, motivational and…
Descriptors: Gender Differences, Game Based Learning, Mathematics Education, Electronic Learning
Luciana Maria Cavichioli Gomes Almeida; Stefan Münzer; Tim Kühl – Journal of Computer Assisted Learning, 2024
Background: According to the personalization effect in multimedia learning, the use of personal and possessive pronouns in instructional materials (e.g., 'you' and 'your') is beneficial. However, current research suggests that the personalization effect is inverted for emotionally aversive content (e.g., illnesses). Objective: This study…
Descriptors: Foreign Countries, Health Education, Health Promotion, Information Sources
Katai, Z. – Journal of Computer Assisted Learning, 2015
The research results we present in this paper reveal that properly calibrated e-learning tools have potential to effectively promote the algorithmic thinking of both science-oriented and humanities-oriented students. After students had watched an illustration (by a folk dance choreography) and an animation of the studied sorting algorithm (bubble…
Descriptors: Electronic Learning, Mathematics, Cognitive Processes, Sciences
Devolder, A.; van Braak, J.; Tondeur, J. – Journal of Computer Assisted Learning, 2012
Despite the widespread assumption that students require scaffolding support for self-regulated learning (SRL) processes in computer-based learning environments (CBLEs), there is little clarity as to which types of scaffolds are most effective. This study offers a literature review covering the various scaffolds that support SRL processes in the…
Descriptors: Computer Assisted Instruction, Science Education, Scaffolding (Teaching Technique), Self Management
Kim, Sung-il; Yoon, M.; Whang, S.-M.; Tversky, B.; Morrison, J. B. – Journal of Computer Assisted Learning, 2007
Although animations are believed to be effective in learning and teaching, several studies have failed to confirm this. Nevertheless, animations might be more attractive and motivating. Fourth and sixth grade students learned the operation of a bicycle pump from graphics that were: (i) presented simultaneously; (ii) presented successively; (iii)…
Descriptors: Scores, Animation, Student Interests, Student Motivation