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Thai, Ngoc Thuy Thi; De Wever, Bram; Valcke, Martin – Journal of Computer Assisted Learning, 2020
This study compares four learning environments: face-to-face learning (F2F), fully e-learning (EL), blended learning (BL), and flipped classroom (FC) with respect to students' learning performance. Moreover, this present research studies changes in perceived flexibility, intrinsic motivation, self-efficacy beliefs of students, and the interaction…
Descriptors: Blended Learning, Teaching Methods, Comparative Analysis, Self Efficacy
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Verdú, N.; Sanuy, J. – Journal of Computer Assisted Learning, 2014
This paper aims to analyse if virtual forums set up in an environment specifically designed to improve collaborative learning can effectively influence students' discourse quality and learning when compared with those forums set up in a general environment. Following a coding schema based upon the set of scaffolds offered in the Knowledge…
Descriptors: Educational Technology, Scaffolding (Teaching Technique), Cooperative Learning, Teaching Methods
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Shyr, Wen-Jye; Chen, Ching-Huei – Journal of Computer Assisted Learning, 2018
In recent years, the flipped classroom has become prevalent in many educational settings. Flipped classroom adopts a pedagogical model in which short video lectures are viewed by students at home before class so that the teacher can lead students to participate in activities, problem-solving, and discussions. Yet the design or use of technology…
Descriptors: Blended Learning, Teaching Methods, Instructional Design, Video Technology
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Jo, I.; Park, Y.; Lee, H. – Journal of Computer Assisted Learning, 2017
An asynchronous online discussion (AOD) is one format of instructional methods that facilitate student-centered learning. In the wealth of AOD research, this study evaluated how students' behavior on AOD influences their academic outcomes. This case study compared the differential analytic methods including web log mining, social network analysis…
Descriptors: Computer Mediated Communication, Interaction Process Analysis, Undergraduate Students, Predictor Variables
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Cowley, B.; Heikura, T.; Ravaja, N. – Journal of Computer Assisted Learning, 2013
In a study on experience-based learning in serious games, 45 players were tested for topic comprehension by a questionnaire administered before and after playing the single-player serious game Peacemaker (Impact Games 2007). Players were divided into two activity conditions: 20 played a 1-h game with a 3-min half-time break to complete an affect…
Descriptors: Games, Experiential Learning, Comprehension, Reflection
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Darabi, A.; Arrastia, M. C.; Nelson, D. W.; Cornille, T.; Liang, X. – Journal of Computer Assisted Learning, 2011
Some scholars argue that students do not achieve higher level learning, or cognitive presence, in online courses. Online discussion has been proposed to bridge this gap between online and face-to-face learning environments. However, the literature indicates that the conventional approach to online discussion--asking probing questions--does not…
Descriptors: Electronic Learning, Computer Mediated Communication, Online Courses, Asynchronous Communication
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Ng, C. S. L.; Cheung, W. S.; Hew, K. F. – Journal of Computer Assisted Learning, 2012
Peer facilitation is proposed as a solution to counter limited interaction in asynchronous online discussions. However, there is a lack of empirical research on online peer facilitation. This study identifies, through cross-case comparison of two graduate-level blended courses attended by Asian Pacific students, the actual peer facilitation…
Descriptors: Interaction, Cultural Background, Graduate Study, Facilitators (Individuals)
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Guiller, J.; Durndell, A. – Journal of Computer Assisted Learning, 2006
This paper discusses findings from an extensive project examining gender, language and computer-mediated communication (CMC) in the context of undergraduate psychology courses. The contributions of 197 introductory psychology students (148 females, 49 males) participating in asynchronous CMC as part of their course were collated and coded for…
Descriptors: Gender Differences, Interaction, Computer Mediated Communication, Psychology