Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Active Learning | 1 |
| Cognitive Processes | 1 |
| Computer Games | 1 |
| Computer Simulation | 1 |
| Difficulty Level | 1 |
| Energy | 1 |
| Game Based Learning | 1 |
| Inquiry | 1 |
| Learner Engagement | 1 |
| Multimedia Instruction | 1 |
| Psychological Patterns | 1 |
| More ▼ | |
Source
| Journal of Computer Assisted… | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Magana, Alejandra J.; Hwang, Jisoo; Feng, Shi; Rebello, Sanjay; Zu, Tianlong; Kao, Dominic – Journal of Computer Assisted Learning, 2022
Background: Previous work has identified that the benefits of learning with videogames and learning from simulations. However, recent meta-analytic work has also identified that little research directly compares learning with videogames and learning with simulations. Objectives: This study examines two learning technologies and their corresponding…
Descriptors: Computer Simulation, Computer Games, Video Games, Inquiry

Peer reviewed
Direct link
