Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Games | 3 |
Cooperative Learning | 3 |
Design | 2 |
Adolescents | 1 |
Autism | 1 |
Civics | 1 |
Communication Skills | 1 |
Computer Assisted Instruction | 1 |
Critical Thinking | 1 |
Educational Games | 1 |
Foreign Countries | 1 |
More ▼ |
Source
Journal of Computer Assisted… | 3 |
Author
Bossavit, B. | 1 |
Chen, Hsiu-Ling | 1 |
Chuang, Yun-Chi | 1 |
Dana Kube | 1 |
Hendrik Drachsler | 1 |
Joshua Weidlich | 1 |
Karel Kreijns | 1 |
Nathalie John | 1 |
Parsons, S. | 1 |
Sebastian Gombert | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Germany | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Dana Kube; Sebastian Gombert; Nathalie John; Joshua Weidlich; Karel Kreijns; Hendrik Drachsler – Journal of Computer Assisted Learning, 2024
Background: Gender and gender diversity are group features affecting social interaction and are critical for gender-inclusive and equitable education. As such, the role of gender and gender diversity is of particular relevance to computer-supported collaborative learning (CSCL). However, up until now, research on this topic in CSCL remains scarce.…
Descriptors: Sexual Identity, Sex Role, Gender Differences, Gender Issues
Chen, Hsiu-Ling; Chuang, Yun-Chi – Journal of Computer Assisted Learning, 2021
The present study introduced Ren'py software as a digital storytelling (DST) tool to explore the effective use of digital game design learning in promoting critical thinking among high school students. A sample of 46 high school students enrolled in "Thinking Utopia," an elective course in critical thinking for civics education, was put…
Descriptors: Story Telling, Educational Games, Computer Games, High School Students
Bossavit, B.; Parsons, S. – Journal of Computer Assisted Learning, 2018
Digital educational games research tends to lack ecological validity by not adequately taking into account the views and perspectives of children and young people with autism spectrum disorders (ASD). This paper is a pilot study that explores and analyses an academic-based educational game that was co-designed with and for young people with ASD.…
Descriptors: Autism, Outcomes of Education, Computer Games, Teaching Methods