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Lin, Jian-Wei; Huang, Hsieh-Hong; Tsai, Chia-Wen – Journal of Computer Assisted Learning, 2023
Background: Social network awareness (SNA) enables students to know the online learning context of peers in computer-supported collaborative learning (CSCL) and it has been used to improve peer interaction and participation in collaborative learning tasks. Mobile learning enables students to access learning content and discuss content with peers…
Descriptors: Electronic Learning, Handheld Devices, Cooperative Learning, Social Networks
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Wang, Cixiao; Xu, Lingling; Liu, Hui – Journal of Computer Assisted Learning, 2022
Background: Virtual manipulatives (VMs) are increasingly adopted in inquiry activities. However, the effects of the ratio of mobile device-based VMs to students and external scripts (a guiding structure for prompting group process) provision on group interaction has not been detailed. Objectives: This study proposed four different technology…
Descriptors: Manipulative Materials, Educational Technology, Handheld Devices, Cooperative Learning
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Burke, Paul F.; Kearney, Matthew; Schuck, Sandy; Aubusson, Peter – Journal of Computer Assisted Learning, 2022
Background: Mobile learning studies often focus on teachers' perspectives. This study instead considers students' experiences of learning with mobile devices (i.e., m-learning) in secondary school mathematics and science. Objectives: The research aims to describe the m-learning experiences of secondary mathematics and science students, and to…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Lin, Chih-Chung; Barrett, Neil E.; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2021
Context-aware ubiquitous learning (CAUL) technology provides language learners with interactive learning environments and has been found to increase learning effectiveness and self-efficacy due to student interaction, discussion and evaluation of the entire learning process. This study used a mobile-based ubiquitous learning system combined with a…
Descriptors: English (Second Language), Handheld Devices, Cooperative Learning, Second Language Learning
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Bressler, Denise M.; Bodzin, Alec M.; Tutwiler, Michael Shane – Journal of Computer Assisted Learning, 2019
Previous research using collaborative mobile augmented reality games in science education revealed that such games can be used to promote learner engagement and have found that engagement in such mobile games is related to flow. This study investigated whether player's flow experience differed by achievement track, gender, or gender composition of…
Descriptors: Middle School Students, Grade 8, Science Instruction, Telecommunications
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Shadiev, R.; Hwang, W.-Y.; Huang, Y.-M.; Liu, T.-Y. – Journal of Computer Assisted Learning, 2018
We uncovered two critical issues in earlier studies: (a) some studies have shown that mobile learning technology is not beneficial for all students due to complexity of learning environments and student prior knowledge, skills, and experience and (b) familiarity of students with the authentic environments in which they learn using mobile…
Descriptors: Educational Technology, Technology Uses in Education, Junior High School Students, Language Skills
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Wang, X.; Li, M.; Wang, M.; Cui, S.; Shi, L.; Duan, L.; Wang, T. – Journal of Computer Assisted Learning, 2018
This study is to examine the attitudes of students towards the case studies based on mobile messaging in a pharmacotherapy introduction class. Case studies were divided into 4 groups, with 30 pharmacy students each group. Each group was required to share pharmaceutical care plans on WeChat by posting messages. A post-activity survey was conducted:…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Case Studies
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Sun, Z.; Liu, R.; Luo, L.; Wu, M.; Shi, C. – Journal of Computer Assisted Learning, 2017
The use of new technology encouraged exploration of the effectiveness and difference of collaborative learning in blended learning environments. This study investigated the social interactive network of students, level of knowledge building and perception level on usefulness in online and mobile collaborative learning environments in higher…
Descriptors: Cooperative Learning, Blended Learning, Social Networks, Network Analysis
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Kurt, M.; Bensen, H. – Journal of Computer Assisted Learning, 2017
This paper moves away from reminiscent mechanical repetition and drills, which were in vogue when teaching vocabulary before the rise of technology. With the support of technology, innovative methodologies that are more effective and enjoyable can be implemented into vocabulary teaching. In this particular context, there seems to be a lack of…
Descriptors: Visualization, Technology Integration, Vocabulary Development, Video Technology
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Wong, L. -H.; Chen, W.; Jan, M. – Journal of Computer Assisted Learning, 2012
The rich learning resources and contexts learners experience in their everyday life could play important roles in complementing formal learning, but are often neglected by learners and teachers. In this paper, we present an intervention study in "Move, Idioms!", a mobile-assisted Chinese language learning approach that emphasizes contextualized…
Descriptors: Learning Activities, Teaching Methods, Group Activities, Web 2.0 Technologies
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Cortez, C.; Nussbaum, M.; Woywood, G.; Aravena, R. – Journal of Computer Assisted Learning, 2009
In today's fast-changing business environment, teams have emerged as a requirement for business success. However, in schools and universities, students are usually not taught teamwork skills. In this paper, we introduce learning to collaborate by collaborating, a process that enables collaboration and teamwork skills to be taught and measured…
Descriptors: Feedback (Response), Teamwork, Cooperation, Cooperative Learning