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Yuqin Yang; Xueqi Feng; Gaoxia Zhu; Kui Xie – Journal of Computer Assisted Learning, 2024
Background: Undergraduates' collective epistemic agency is critical for their productive collaborative inquiry and knowledge building (KB). However, fostering undergraduates' collective epistemic agency is challenging. Studies have demonstrated the potential of computer-supported collaborative inquiry approaches, such as KB--the focus of this…
Descriptors: Undergraduate Students, Cooperative Learning, Epistemology, Inquiry
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Tan, Sophia Huey Shan; Thibault, Guillaume; Chew, Anna Chia Yin; Rajalingam, Preman – Journal of Computer Assisted Learning, 2022
Background: Different types of assessments influence learning and learning behaviour. Multiple-choice questions (MCQs) reward partial knowledge and encourage surface learning, while open-ended questions (OEQs) promote deeper learning. Currently, MCQs is part of team-based learning (TBL) curriculum, and it is challenging to implement OEQs as…
Descriptors: Questioning Techniques, Academic Achievement, Learner Engagement, Learning Processes
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Wenli Chen; Yiting Han; Jesmine Tan; Aileen Siew Cheng Chai; Qianru Lyu; Lyna – Journal of Computer Assisted Learning, 2024
Background: This study examined the effect of computer-supported collaborative argumentation (CSCA) on secondary school students' understanding of socio-scientific issues (SSI). Engaging students in collaborative argumentation is known to help with deepening their understanding of SSI. Methods: In this study, a mixed-method design is used to…
Descriptors: Computer Mediated Communication, Cooperative Learning, Persuasive Discourse, Science and Society
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Evi-Colombo, Alessia; Cattaneo, Alberto; Bétrancourt, Mireille – Journal of Computer Assisted Learning, 2023
Background: While the use of digital technologies in collaborative design tasks have gained acceptance amongst educational researchers and instructors, few studies have analysed the application of video-supported collaborative learning-by-design (VSC-LBD) in the authentic setting of professional education and training. Objectives: This study on…
Descriptors: Knowledge Level, College Students, Nursing Education, Instructional Effectiveness
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Moskaliuk, J.; Matschke, C. – Journal of Computer Assisted Learning, 2018
Learning is a complex process that can be differentiated into assimilation and accommodation. The Internet enables both types of learning through collaboration. There is, however, little research investigating the specific impact of social and information incongruity on assimilation and accommodation. The current research investigates how the…
Descriptors: Learning Processes, Internet, Electronic Learning, Cooperative Learning
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Chen, Jyun-Chen; Huang, Yun; Lin, Kuen-Yi; Chang, Yu-Shan; Lin, Hung-Chang; Lin, Chien-Yu; Hsiao, Hsien-Sheng – Journal of Computer Assisted Learning, 2020
This study combined virtual reality (VR) technology, the 6E (Engage, Explore, Explain, Engineer, Enrich, and Evaluate) model, and STEM (Science, Technology, Engineering, and Mathematics) education to develop a hands-on activity aimed at helping students to achieve "learning by doing." The participants were 162 tenth-grade students,…
Descriptors: Hands on Science, Computer Simulation, STEM Education, Experiential Learning
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Levin, Orna; Avidov-Ungar, Orit – Journal of Computer Assisted Learning, 2018
There has been a recent acceleration in the use of lecture capture technologies (LCT) in higher education institutions. The present study focuses on an LCT system, by the name of ClassBoost, which has recently been introduced in some classes in an academic college of education in Israel. The system encourages collaborative learning skills at…
Descriptors: Student Attitudes, Foreign Countries, Management Systems, Cooperative Learning
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Spikol, Daniel; Ruffaldi, Emanuele; Dabisias, Giacomo; Cukurova, Mutlu – Journal of Computer Assisted Learning, 2018
Multimodal learning analytics provides researchers new tools and techniques to capture different types of data from complex learning activities in dynamic learning environments. This paper investigates the use of diverse sensors, including computer vision, user-generated content, and data from the learning objects (physical computing components),…
Descriptors: Student Projects, Active Learning, Teaching Methods, Group Dynamics
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Ye, S. -H.; Hsiao, T. -Y.; Sun, C. -T. – Journal of Computer Assisted Learning, 2018
Based on the flipped-classroom model and the potential motivational and instructional benefits of digital games, we describe a flipped game-based learning (FGBL) strategy focused on preclass and overall learning outcomes. A secondary goal is to determine the effects, if any, of the classroom aspects of the FGBL strategy on learning efficiency. Our…
Descriptors: Video Games, Blended Learning, Learning Processes, Scientific Concepts
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Garcia, Consuelo; Badia, Antoni – Journal of Computer Assisted Learning, 2017
This study investigated the frequency of use of information problem-solving (IPS) skills and its relationship with learning outcomes. During the course of the study, 40 teachers carried out a collaborative IPS task in small virtual groups in a 4-week online training course. The status of IPS skills was collected through self-reports handed in over…
Descriptors: Problem Solving, Incidence, Outcomes of Education, Small Group Instruction
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Caballé, S.; Mora, N.; Feidakis, M.; Gañán, D.; Conesa, J.; Daradoumis, T.; Prieto, J. – Journal of Computer Assisted Learning, 2014
Many researchers argue that students must be meaningfully engaged in the learning resources for effective learning to occur. However, current online learners still report a problematic lack of attractive and challenging learning resources that engage them in the learning process. This endemic problem is even more evident in online collaborative…
Descriptors: Cooperative Learning, Electronic Learning, Learner Engagement, Educational Resources
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Mercier, E.; Higgins, S. – Journal of Computer Assisted Learning, 2014
Multi-touch surfaces have the potential to change the nature of computer-supported collaborative learning, allowing more equitable access to shared digital content. In this paper, we explore how large multi-touch tables can be used by groups of students as an external representation of their group interaction processes. Video data from 24 groups…
Descriptors: Technology Uses in Education, Technology Integration, Tables (Data), Knowledge Representation
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Zenios, Maria – Journal of Computer Assisted Learning, 2011
The aim of this paper is to provide an analytical model for studying knowledge creation among geographically dispersed students in an online postgraduate programme by using the concept of epistemic activity. Rooted in qualitative methodologies, it takes a case study approach which strengthens the grounding of theory on social learning by using…
Descriptors: Socialization, Computer Mediated Communication, Models, Cooperative Learning
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Dillenbourg, P.; Tchounikine, P. – Journal of Computer Assisted Learning, 2007
In the field of computer-supported collaborative learning (CSCL), scripts are designed to support collaboration among distant learners or co-present learners whose interactions are (at least partially) mediated by a computer. The rationale of scripts is to structure collaborative learning processes in order to trigger group interactions that may…
Descriptors: Learning Processes, Scripts, Engines, Cooperative Learning
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Lewis, R. – Journal of Computer Assisted Learning, 1997
Research into computer-supported collaborative working (CSCW) and computer-supported cooperative learning (CSCL) traditionally emphasize their differences, but each research domain can offer insights into the other. This article draws on both research areas to create a framework based on activity theory for applying communication technology to…
Descriptors: Communication Research, Computer Assisted Instruction, Cooperation, Cooperative Learning
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