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Ahnaf Chowdhury Niloy; Salma Akter; Nayeema Sultana; Jakia Sultana; Sayed Imran Ur Rahman – Journal of Computer Assisted Learning, 2024
Background: The increasing prevalence of Artificial Intelligence (AI) language models, exemplified by ChatGPT, has sparked inquiries into their influence on creative writing skills in educational contexts. This study aims to quantitatively investigate whether ChatGPT's use negatively affects university students' creative writing abilities,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Creative Writing, Writing Ability
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Yu-Shan Chang – Journal of Computer Assisted Learning, 2025
Background: Due to the rapid development of artificial intelligence (AI) and the widespread adoption of online learning post-COVID-19, the metaverse has become an important strategy for innovative teaching. Objectives: This study aimed to investigate the impact of the metaverse on learning engagement, learning emotions, and creative performance in…
Descriptors: Learner Engagement, Psychological Patterns, Emotional Response, Artificial Intelligence
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Kevin Ackermans; Marjoke Bakker; Pierre Gorissen; Anne-Marieke Loon; Marijke Kral; Gino Camp – Journal of Computer Assisted Learning, 2024
Background: A practical test that measures the information and communication technology (ICT) skills students need for effectively using ICT in primary education has yet to be developed (Oh et al., 2021). This paper reports on the development, validation, and reliability of a test measuring primary school students' ICT skills required for…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Elementary School Students
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Novak, Elena; Brannon, Megan; Librea-Carden, Mila Rosa; Haas, Amy L. – Journal of Computer Assisted Learning, 2021
Although 3D printing (3DP) technology has become an increasingly popular educational tool in recent years, very little is known about the learning benefits of this technology. This systematic literature review synthesized empirical research on learning with 3DP in various educational settings, focusing on publication and study participants'…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Educational Benefits
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Lixin Wang – Journal of Computer Assisted Learning, 2025
Background: This paper represents an empirical study that examines the impact of specific teaching methods on the effectiveness of preschool music education. Objectives: The current study seeks to determine whether the integration of digital technology improves the music learning outcomes of preschoolers. Methods: The author compared the learning…
Descriptors: Foreign Countries, Preschool Children, Preschool Curriculum, Preschool Education
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Muhammet Fidan; Mustafa Fidan – Journal of Computer Assisted Learning, 2024
Background: Flipped classroom (FC) model has become increasingly popular in dental education (DE) with its strengths for students. However, major concerns are lack of interaction, unwillingness to complete the assignments, low engagement during the pre-class activities because of an unwell-designed instructional setting of FC. Objectives: The…
Descriptors: Flipped Classroom, Dentistry, Graduate Students, Video Technology
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Novak, Elena; Mulvey, Bridget K. – Journal of Computer Assisted Learning, 2021
There is growing demand in our society to cultivate creativity and foster innovation. Design thinking has been successfully practiced as an educational framework for supporting innovation in educational and work contexts. However, research on design thinking education that facilitates the acquisition of knowledge related to design process and…
Descriptors: Design, Innovation, Educational Technology, Instructional Design
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Ting-Ting Wu; Hsin-Yu Lee; Pei-Hua Chen; Chia-Ju Lin; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Science, Technology, Engineering, and Mathematics (STEM) education in Asian universities struggles to integrate Knowledge, Skills, and Attitudes (KSA) due to large classes and student reluctance. While ChatGPT offers solutions, its conventional use may hinder independent critical thinking. Objectives: This study introduces PA-GPT,…
Descriptors: Peer Evaluation, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
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Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M. – Journal of Computer Assisted Learning, 2014
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
Descriptors: Foreign Countries, Creativity, Elementary School Students, Science Instruction
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Wheeler, Steve; Waite, S. J.; Bromfield, C. – Journal of Computer Assisted Learning, 2002
Reports on a pilot study that investigated the creative impact of information and communication technology (ICT) in a grade 6 class in England. Presents a model of creativity that includes problem solving, creative cognition, and social interaction; and discusses the creation of personal Web pages. (Author/LRW)
Descriptors: Cognitive Processes, Creative Thinking, Creativity, Educational Technology