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Fuxing Wang; Xiaoxue Leng; Ziyi Kuang; Tingting Zhao – Journal of Computer Assisted Learning, 2025
Background: Both eye movement modelling examples (EMMEs) and cues guide attention and improve learning in multimedia learning environments. EMME can act as a special form of cue. However, no studies have directly examined whether EMME would be superior to visual cues. Objective: The study was to investigate whether there were advantages of EMME…
Descriptors: Eye Movements, Cues, Attention, Multimedia Instruction
Lei Han; Haoyue Guo; Zongshuo Ma; Ruihua Wang; Mengshi Xiao – Journal of Computer Assisted Learning, 2024
Background: Given the current technological advancements and the growing need for remote education, multimedia learning has become more popular among teachers and students. Therefore, the creation of multimedia teaching programmes that can improve learning outcomes has become increasingly important. However, there is a lack of research on whether…
Descriptors: College Students, College Faculty, Multimedia Instruction, Visual Stimuli
Coskun, Atakan; Cagiltay, Kursat – Journal of Computer Assisted Learning, 2022
Background: The most challenging task in eye-tracking-based multimedia research is to establish a relationship between eye-tracking metrics (or cognitive processes) and learners' performance scores. Additionally, there are current debates about the effectiveness of animations (or simulations) in promoting learning in multimedia settings.…
Descriptors: Eye Movements, Cognitive Processes, Animation, Multimedia Instruction
Chung, Sungwon; Cheon, Jongpil – Journal of Computer Assisted Learning, 2020
Emotional design for multimedia learning can be implemented primarily using aesthetic design elements (e.g., color, shape and layout); however, we still have limited understanding on emotional design using content features visually depicting motivational cues. This study examines how valence and arousal of emotional learning content, generated by…
Descriptors: Psychological Patterns, Multimedia Instruction, Design, Motivation
Arslan-Ari, I. – Journal of Computer Assisted Learning, 2018
The purpose of this study was to investigate the effects of cueing and prior knowledge on learning and mental effort of students studying an animation with narration. This study employed a 2 (no cueing vs. visual cueing) × 2 (low vs. high prior knowledge) between-subjects factorial design. The results revealed a significant interaction effect…
Descriptors: Animation, Prior Learning, Prompting, Learning
van der Meij, J.; de Jong, T. – Journal of Computer Assisted Learning, 2011
Processing of multiple representations in multimedia learning environments is considered to help learners obtain a more complete overview of the domain and gain deeper knowledge. This is based on the idea that relating and translating different representations leads to reflection beyond the boundaries and details of the separate representations.…
Descriptors: Test Items, Computer Assisted Instruction, Learning Processes, Cues
Hummel, Hans G. K.; Paas, Fred; Koper, E. J. R. – Journal of Computer Assisted Learning, 2004
We investigate the effects of cueing, in a multimedia programme for the individualized training of the whole task to prepare a plea, on the learning outcomes of 43 sophomore law students. The cueing formats of worked-out examples (WOEs), process worksheets (PWs), and both WOE and PW are compared to a no-cueing control condition. Our hypotheses…
Descriptors: Law Students, Multimedia Instruction, Cues, Comparative Analysis