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Žanko, Žana; Mladenovic, Monika; Krpan, Divna – Journal of Computer Assisted Learning, 2022
Background and Context: Most studies about programming misconceptions are conducted at the undergraduate and graduate levels. Since the age level for starting learning programming is getting lower, there is a need for determining programming misconceptions for younger learners. Objective: Our goal is to determine programming misconceptions and…
Descriptors: Programming, Misconceptions, Grade 5, Elementary School Students
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Yanjia Liu; Chao Qin; Hao He – Journal of Computer Assisted Learning, 2024
Background: The world is moving towards digitalization and intelligence. Programming has become an essential development competency. Even though many countries are currently making great efforts to expand programming education, the programming education in these countries shows an imbalance in geographical and gender dimensions. We found that few…
Descriptors: Programming, Females, Womens Education, Rural Areas
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Jiang, Shan; Wong, Gary K. W. – Journal of Computer Assisted Learning, 2022
Over the past decade, the call to foster computational thinking (CT) in every child has received considerable attention. However, there is little understanding of whether children are developmentally ready to think computationally and what specific CT concepts and skills can be developed at various ages. This study explored the developmental and…
Descriptors: Age Differences, Gender Differences, Thinking Skills, Computation
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Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
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Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development