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Chunqi Li; Lishi Liang; Luke K. Fryer; Alex Shum – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are among the most popular gamification elements in education. Some studies have implemented leaderboards and reported their individual effects on students' learning. Despite the emergence of relevant empirical studies, most of the existing reviews have only investigated the holistic impact of gamification. No previous…
Descriptors: Higher Education, Gamification, Evidence Based Practice, Learning Motivation
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Nanda van der Stap; Theo van den Bogaart; Ebrahim Rahimi; Johan Versendaal – Journal of Computer Assisted Learning, 2024
Background: Online interaction in blended learning is leveraged through social presence and convergence. However, little systematic work currently exists on how researchers have explored these challenges in higher education institutions and no studies have synthesised these challenges. Objectives: The purpose of this study is to give a novel…
Descriptors: Literature Reviews, Blended Learning, Educational Strategies, Peer Relationship
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Elena Drugova; Irina Zhuravleva; Ulyana Zakharova; Adel Latipov – Journal of Computer Assisted Learning, 2024
Background: Driven by the ongoing need to provide high-quality learning and teaching, universities recently have shown an increased interest in using learning analytics (LA) for improving learning design (LD). However, the evidence of such improvements is scarce, and the maturity of such research is unclear. Objectives: This study is aimed to…
Descriptors: Learning Analytics, Instructional Design, Higher Education, Instructional Improvement
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Theelen, Hanneke; van Breukelen, Dave H. J. – Journal of Computer Assisted Learning, 2022
Background: Since about 2010 e-learning has been embedded in educational practice and has become, surely due to the COVID-19 pandemic, increasingly important. Objectives: Although much has been written about e-learning, little is known about crucial didactic and pedagogical design principles for e-learning. This review tried to fill that gap.…
Descriptors: Instructional Design, Electronic Learning, Higher Education, COVID-19
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Liping Jiang; Menglei Lv; Mengmeng Cheng; Xia Chen; Changhong Peng – Journal of Computer Assisted Learning, 2024
Background: The introduction of Small Private Online Courses (SPOCs) in English as a Foreign Language (EFL) instruction at Higher Vocational Colleges (HVCs) signifies a shift in education. Understanding the factors that affect deep learning in this SPOC context is crucial for improving educational outcomes. Objectives: By employing grounded…
Descriptors: Higher Education, Vocational Education, College Students, Private Education
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Luo, Heng; Li, Gege; Feng, Qinna; Yang, Yuqin; Zuo, Mingzhang – Journal of Computer Assisted Learning, 2021
This study is a systematic review of 20 years of research on the usage of virtual reality (VR) in K-12 and higher education settings, which aims to consolidate, evaluate, and communicate evidence that can inform both the theory and practice of VR-based instruction. A total of 149 articles were selected from three major academic databases using…
Descriptors: Computer Simulation, Elementary Secondary Education, Higher Education, Literature Reviews
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Göksu, Idris; Ergün, Naif; Özkan, Zafer; Sakiz, Halis – Journal of Computer Assisted Learning, 2021
The COVID-19 pandemic has led to a rapid transition from face-to-face to distance learning. The problems caused by this rapid transition are combined with the negative psychological outcomes of the pandemic, leading to numerous problems and difficulties in the teaching and learning processes. The recentness of these issues and developments…
Descriptors: Distance Education, Pandemics, COVID-19, Psychological Patterns
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Ossiannilsson, E.; Landgren, L. – Journal of Computer Assisted Learning, 2012
Between 2008 and 2010, Lund University took part in three international benchmarking projects, "E-xcellence+," the "eLearning Benchmarking Exercise 2009," and the "First Dual-Mode Distance Learning Benchmarking Club." A comparison of these models revealed a rather high level of correspondence. From this finding and…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Global Approach
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Levy, P.; Aiyegbayo, O.; Little, S. – Journal of Computer Assisted Learning, 2009
This paper explores the relationship between practitioners' pedagogical purposes, values and practices in designing for inquiry-based learning in higher education, and the affordances of the Learning Activity Management System (LAMS) as a tool for creating learning designs in this context. Using a qualitative research methodology, variation was…
Descriptors: Instructional Design, Inquiry, Active Learning, Higher Education
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Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology
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Martin-Michiellot, S.; Mendelsohn, P. – Journal of Computer Assisted Learning, 2000
Discusses cognitive load theory and describes a study that investigated how undergraduates learned the basic commands of a CAD (computer-assisted design) software package using manuals with different formats of presentation of instructions. Results show that graphical interface, using a manual that juxtaposes text and screen images, was most…
Descriptors: Computer Assisted Design, Computer Assisted Manufacturing, Computer Interfaces, Courseware
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Collaud, G.; Gurtner, J-L.; Coen, P-F. – Journal of Computer Assisted Learning, 2000
Reports on an experiment in which a course in psychology was replaced by a mixed formula consisting of a CD-ROM complemented by seminars and workshops. The CD-ROM was conceived as a collection of documents linked together with Netscape facilities. Students searched through these documents for information to answer questions (challenges) on the…
Descriptors: Computer Assisted Instruction, Computer System Design, Courseware, Educational Technology
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Scherly, D.; Roux, L.; Dillenbourg, P. – Journal of Computer Assisted Learning, 2000
Evaluates the use and efficiency of two computer learning tools for basic virology. "VIROLAB" is a simulation of a biology laboratory which also includes a hypertext providing learners with some knowledge on virology. The Hypertext is a version of the hypertext in VIROLAB. The study examined which of the two was most efficient for knowledge…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Educational Technology
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Schwabe, Gerhard; Goth, Christoph – Journal of Computer Assisted Learning, 2005
Mobile technologies offer the opportunity to embed learning in a natural environment. This paper describes the design of the MobileGame prototype, exploring the opportunities to support learning through an orientation game in a university setting. The paper first introduces the scenario and then describes the general architecture of the prototype.…
Descriptors: Learning Motivation, Games, Instructional Design, Telecommunications
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Kear, Karen; Heap, N.W. – Journal of Computer Assisted Learning, 2007
This paper reports on research to investigate design features of asynchronous discussion systems for higher education. The research aims to identify features that increase the benefits of discussion systems and reduce the problems. The paper focuses on a major theme that emerged from interviews with learners and teachers: information overload.…
Descriptors: Student Evaluation, Open Universities, Internet, Interviews
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