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Hsu, Keng-Chih; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2023
Background: Given the advancement of mobile and sensing technology, the incorporation of augmented reality (AR) in context-aware ubiquitous learning (CAUL) has offered significant benefits to oral communication development in foreign language learning. Although a great number of studies have been dedicated in this field, only a little research was…
Descriptors: Computer Simulation, Educational Technology, Best Practices, Computer Uses in Education
Cox, M. J.; Niederhauser, D. S.; Castillo, N.; McDougall, A. B.; Sakamoto, T.; Roesvik, S. – Journal of Computer Assisted Learning, 2013
Many regions around the world are experiencing a gradual paradigm shift away from information technology (IT) use that complements traditional teaching and towards embedded IT use in E-learning that is ubiquitous and pervasive. This has been conceptualized in this article using a framework depicting the affects of these shifts on learning…
Descriptors: Information Technology, Electronic Learning, Trend Analysis, Learner Engagement
Miller, B. W.; Cromley, J. G.; Newcombe, N. S. – Journal of Computer Assisted Learning, 2016
Visual representations are essential for science understanding, but many students have poor diagrammatic reasoning skills. Previous research showed that teaching high school and college students about the conventions of diagrams (COD) can improve diagrammatic reasoning. In this study, middle school science students received COD instruction…
Descriptors: Teaching Methods, Visual Aids, Science Instruction, Science Education
Kelly, D.; Baxter, J. S.; Anderson, A. – Journal of Computer Assisted Learning, 2010
Substantial increases in the size of many undergraduate classes in recent years have limited the ways in which students can engage with their disciplines and become active participants in their learning. This paper presents a methodology which uses a basic WebCT platform to improve the way in which students in large classes learn. The approach,…
Descriptors: Foreign Countries, Integrated Learning Systems, Computer Uses in Education, Educational Technology
Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction