NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lanqin Zheng; Yunchao Fan; Zichen Huang; Lei Gao – Journal of Computer Assisted Learning, 2024
Background: Online collaborative learning has been widely adopted in the field of education. However, learners often find it difficult to engage in collaboratively building knowledge and jointly regulating online collaborative learning. Objectives: The study compared the impacts of the three learning approaches on collaborative knowledge building,…
Descriptors: Cooperative Learning, Electronic Learning, College Students, Learning Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Makransky, Guido; Klingenberg, Sara – Journal of Computer Assisted Learning, 2022
Objective: Many industries struggle with training dynamic risk assessment, and how to bridge the gap between safety training and behavior in real life scenarios. In this article, we focus on dynamic risk assessment during a mooring operation and investigate the potential value of using immersive virtual reality (VR) simulations compared to…
Descriptors: Computer Simulation, Safety Education, Marine Education, Job Training
Peer reviewed Peer reviewed
Direct linkDirect link
Doug Kueker; Joi Moore – Journal of Computer Assisted Learning, 2024
Background: Learning to use software using screencast videos with worked examples in the corresponding practice files presents a classic split-attention problem that requires learners to mentally integrate information from the video with a target application. While there is evidence that splitting attention either temporally or spatially adversely…
Descriptors: Participant Observation, Interactive Video, Computer Peripherals, Attention Control
Peer reviewed Peer reviewed
Direct linkDirect link
Magana, Alejandra J.; Hwang, Jisoo; Feng, Shi; Rebello, Sanjay; Zu, Tianlong; Kao, Dominic – Journal of Computer Assisted Learning, 2022
Background: Previous work has identified that the benefits of learning with videogames and learning from simulations. However, recent meta-analytic work has also identified that little research directly compares learning with videogames and learning with simulations. Objectives: This study examines two learning technologies and their corresponding…
Descriptors: Computer Simulation, Computer Games, Video Games, Inquiry
Peer reviewed Peer reviewed
Direct linkDirect link
Rekik, Ghazi; Khacharem, Aïmen; Belkhir, Yosra; Bali, Naila; Jarraya, Mohamed – Journal of Computer Assisted Learning, 2019
Recent studies exploring the effects of dynamic visualizations on learning compared with static visualizations have yielded mixed results. Procedural motor learning is one of the few fields in which dynamic representations have shown to be effective. Many of the studies have suggested that this advantage is mainly due to the activation of the…
Descriptors: Visualization, Physical Education, Video Technology, Photography
Peer reviewed Peer reviewed
Direct linkDirect link
Cornelisz, Ilja; Klaveren, Chris – Journal of Computer Assisted Learning, 2018
A prerequisite for low-stakes activities to improve learning is to keep students engaged when confronted with challenging material. Comparing a personalized and non-personalized version of computerized practising, this study experimentally evaluates the relationships between student effort and ability across different dimensions of task…
Descriptors: Learner Engagement, Computer Assisted Instruction, Correlation, Summative Evaluation