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Tan, Sophia Huey Shan; Thibault, Guillaume; Chew, Anna Chia Yin; Rajalingam, Preman – Journal of Computer Assisted Learning, 2022
Background: Different types of assessments influence learning and learning behaviour. Multiple-choice questions (MCQs) reward partial knowledge and encourage surface learning, while open-ended questions (OEQs) promote deeper learning. Currently, MCQs is part of team-based learning (TBL) curriculum, and it is challenging to implement OEQs as…
Descriptors: Questioning Techniques, Academic Achievement, Learner Engagement, Learning Processes
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Bhagya Maheshi; Wei Dai; Roberto Martinez-Maldonado; Yi-Shan Tsai – Journal of Computer Assisted Learning, 2024
Background: Feedback is central to formative assessments but aligns with a one-way information transmission perspective obstructing students' effective engagement with feedback. Previous research has shown that a responsive, dialogic feedback process that requires educators and students to engage in ongoing conversations can encourage student…
Descriptors: Feedback (Response), Learning Analytics, Dialogs (Language), Learner Engagement
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Anne van der Linden; Ralph F. G. Meulenbroeks; Wouter R. van Joolingen – Journal of Computer Assisted Learning, 2024
Background: Research on cognitive effects of educational games in general shows promising results. However, there are large variations in learning outcomes between individual educational games. Research on the design process and different design elements of educational games has led to some interesting directions, but some design aspects remain…
Descriptors: Scientific Principles, Mechanics (Physics), Educational Games, Science Education
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Yueh-Min Huang; Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Ting-Ting Wu – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-order thinking. However, many current VR studies…
Descriptors: Computer Simulation, Feedback (Response), Reflection, Experiential Learning
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Stevanovic, Aleksandra; Božic, Radoslav; Radovic, Slaviša – Journal of Computer Assisted Learning, 2021
Background: The COVID-19 pandemic has created significant challenges for the global higher education community. Understanding of students' perception has important implications for the quality of the learning process, as it affects students' engagement in learning, helps educators rethink the principles of the learning design and further improve…
Descriptors: Student Experience, Student Attitudes, Distance Education, COVID-19
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Jamshidifarsani, Hossein; Tamayo-Serrano, Paul; Garbaya, Samir; Lim, Theodore – Journal of Computer Assisted Learning, 2021
Training design for automatic skills has a vast domain of application, such as education, physical and cognitive rehabilitation, as well as sports, arts and professional training. Gamification concept used in technology-assisted training has the potential to increase motivation, engagement and adherence to the training programme. Currently, the…
Descriptors: Game Based Learning, Models, Computer Assisted Instruction, Task Analysis
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Lin, Xiao-Fan; Deng, Cailing; Hu, Qintai; Tsai, Chin-Chung – Journal of Computer Assisted Learning, 2019
Close links between students' conceptions of and approaches to learning were established in the past research. However, only a few quantitative studies investigated this relationship particularly with regard to mobile learning (m-learning). The correlation between learners' conceptions and approaches to m-learning was analysed using a partial…
Descriptors: Undergraduate Students, Student Attitudes, Telecommunications, Handheld Devices
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Filius, Renée M.; de Kleijn, Renske A. M.; Uijl, Sabine G.; Prins, Frans J.; van Rijen, Harold V. M.; Grobbee, Diederick E. – Journal of Computer Assisted Learning, 2019
We investigated the relation between providing and receiving audio peer feedback with a deep approach to learning within online education. Online students were asked to complete peer feedback assignments. Data through a questionnaire with 108 respondents and 14 interviews were used to measure to what extent deep learning was perceived and why.…
Descriptors: Feedback (Response), Peer Influence, Online Courses, Educational Technology
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Caballé, S.; Mora, N.; Feidakis, M.; Gañán, D.; Conesa, J.; Daradoumis, T.; Prieto, J. – Journal of Computer Assisted Learning, 2014
Many researchers argue that students must be meaningfully engaged in the learning resources for effective learning to occur. However, current online learners still report a problematic lack of attractive and challenging learning resources that engage them in the learning process. This endemic problem is even more evident in online collaborative…
Descriptors: Cooperative Learning, Electronic Learning, Learner Engagement, Educational Resources