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Li, Shuang; Wang, Shuang; Du, Junlei; Pei, Yu; Shen, Xinyi – Journal of Computer Assisted Learning, 2022
Background: Failure to effectively organize and manage learning time is an important factor influencing online learners' performance. Investigation of time-investment patterns for online learning will provide educators with useful knowledge of how learners engage in and regulate their online learning and support them in tailoring online course…
Descriptors: Online Courses, Time Management, Time Factors (Learning), Learning Strategies
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Dindar, Muhterem; Suorsa, Anna; Hermes, Jan; Karppinen, Pasi; Näykki, Piia – Journal of Computer Assisted Learning, 2021
COVID-19 pandemic has caused a massive transformation in K-12 settings towards online education. It is important to explore the factors that facilitate online teaching technology adoption of teachers during the pandemic. The aim of this study was to compare Learning Management System (LMS) acceptance of Finnish K-12 teachers who have been using a…
Descriptors: Technology Integration, Elementary School Teachers, Secondary School Teachers, Expectation
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Knörzer, L.; Brünken, R.; Park, B. – Journal of Computer Assisted Learning, 2016
The Cognitive-Affective Theory of Learning with Media postulates that affective factors as well as individual learner characteristics impact multimedia learning. The present study investigated how experimentally induced positive and negative emotions influence multimedia learning and how learner characteristics moderated this impact. Results…
Descriptors: Psychological Patterns, Multimedia Instruction, Student Characteristics, Learning Theories
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Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation