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Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
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Hui, W.; Hu, P. J.-H.; Clark, T. H. K.; Tam, K. Y.; Milton, J. – Journal of Computer Assisted Learning, 2008
A field experiment compares the effectiveness and satisfaction associated with technology-assisted learning with that of face-to-face learning. The empirical evidence suggests that technology-assisted learning effectiveness depends on the target knowledge category. Building on Kolb's experiential learning model, we show that technology-assisted…
Descriptors: Listening Comprehension, Web Based Instruction, Experiential Learning, Vocabulary Development
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Artino, A. R. – Journal of Computer Assisted Learning, 2008
Many would agree that learning on the Web--a highly autonomous learning environment--may be difficult for individuals who lack motivation and self-regulated learning skills. Using a social cognitive view of academic motivation and self-regulation, the objective of the present study was to investigate the relations between students' motivational…
Descriptors: Self Efficacy, Online Courses, Student Motivation, Educational Environment