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Allan Mesa Canonigo – Journal of Computer Assisted Learning, 2024
Motivation: This research investigates the transformative impact of integrating AI into mathematics education, aiming to enhance students' conceptual understanding and self-efficacy. It addresses the crucial need for innovative teaching methods in response to contemporary challenges in education and aims to fill gaps in understanding the potential…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Mathematics Instruction, Problem Solving
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Xenofontos, Nikoletta A.; Hovardas, Tasos; Zacharia, Zacharias C.; Jong, Ton – Journal of Computer Assisted Learning, 2020
We examined student performance in a computer-supported learning environment after students undertook, among others, a graphing task within an inquiry context. Students were assigned in two conditions: (a) Students were given one variable, and they had to select the second one to construct their graph; (b) students were given four variables, and…
Descriptors: Active Learning, Inquiry, Computer Uses in Education, Graphs
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Joiner, Richard W. – Journal of Computer Assisted Learning, 1998
A study of 16 boys and 16 girls aged 10-11 investigated gender stereotyped, gender neutral, and abstract versions of problem-solving software. Found that boys preferred the male stereotyped version, whereas girls showed no significant preference for the male, female, or neutral versions. Findings are consistent with research on gender stereotyping…
Descriptors: Children, Computer Software, Gender Issues, Problem Solving
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Ross, S. M. – Journal of Computer Assisted Learning, 1991
The teaching and learning potential of interactive video (IV) are explored. Some of the programs currently in use are described. The use of IV for simulations, practical work, problem solving, and presentational skills are discussed. (KR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, Higher Education
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Catterall, P.; Lewis, R. – Journal of Computer Assisted Learning, 1985
Documents the educational use of spreadsheets through a description of exploratory work which utilizes spreadsheets to achieve the objectives of Conway's Game of Life, a scientific method game for the development of problem-solving techniques. The implementation and classroom use of the spreadsheet programs are discussed. (MBR)
Descriptors: Computer Software, Educational Games, Elementary Secondary Education, Literature Reviews
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Khan, Tariq; Yip, Y. J. – Journal of Computer Assisted Learning, 1996
One trend in educational and cognitive learning theory being adopted by designers of computer-aided learning (CAL) tools and expert systems is case-based reasoning, or the use of previous examples or cases to solve new problems. This article examines principles of this method, including guided exploration, memory aids, and partially self-directed…
Descriptors: Adoption (Ideas), Case Method (Teaching Technique), Case Studies, Comparative Analysis