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Cowley, B.; Heikura, T.; Ravaja, N. – Journal of Computer Assisted Learning, 2013
In a study on experience-based learning in serious games, 45 players were tested for topic comprehension by a questionnaire administered before and after playing the single-player serious game Peacemaker (Impact Games 2007). Players were divided into two activity conditions: 20 played a 1-h game with a 3-min half-time break to complete an affect…
Descriptors: Games, Experiential Learning, Comprehension, Reflection
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Ellis, Robert A.; Goodyear, P.; Prosser, M.; O'Hara, A. – Journal of Computer Assisted Learning, 2006
This paper reports a phenomenographic investigation into students' experiences of learning through discussion--both online and face to face (F2F). The study context was a second-year undergraduate course in psychology for social work in which the teacher had designed discussion tasks to begin in F2F mode and to continue online. A combination of…
Descriptors: Universities, Computer Mediated Communication, Learning Experience, College Students