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Anne van der Linden; Ralph F. G. Meulenbroeks; Wouter R. van Joolingen – Journal of Computer Assisted Learning, 2024
Background: Research on cognitive effects of educational games in general shows promising results. However, there are large variations in learning outcomes between individual educational games. Research on the design process and different design elements of educational games has led to some interesting directions, but some design aspects remain…
Descriptors: Scientific Principles, Mechanics (Physics), Educational Games, Science Education
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Sun, Yanyan; Yan, Zhenping; Wu, Bian – Journal of Computer Assisted Learning, 2022
Background: Guidance has showed positive effects on promoting inquiry-based learning in science education. While an increasing number of studies focus on the design of guidance in simulation-based inquiry learning due to recent technology developments, how different designs of a same type of guidance affect learning remains a question. Objectives:…
Descriptors: Guidance, Inquiry, Active Learning, Simulation
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Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
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Nash, Padraig; Shaffer, David Williamson – Journal of Computer Assisted Learning, 2011
Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study examined the interactions between players and mentors in one epistemic game, Urban Science. Using a new method called epistemic network analysis, we…
Descriptors: Mentors, Network Analysis, Practicums, Problem Solving
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Su, C. Y.; Chiu, C. H.; Wang, T. I. – Journal of Computer Assisted Learning, 2010
This study incorporates the 5E learning cycle strategy to design and develop Sharable Content Object Reference Model-conformant materials for elementary science education. The 5E learning cycle that supports the constructivist approach has been widely applied in science education. The strategy consists of five phases: engagement, exploration,…
Descriptors: Electronic Learning, Constructivism (Learning), Elementary School Science, Learning Processes
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Brna, P.; Burton, M – Journal of Computer Assisted Learning, 1997
Discusses how students learn to model in scientific contexts. Highlights include current research in science education; a computer-based simulation of a student learning to model; an example of a physics task; collaboration with another student; a dialog mechanism; and external representations. (LRW)
Descriptors: Computer Simulation, Dialogs (Language), Learning Processes, Modeling (Psychology)
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Johnstone, A. H. – Journal of Computer Assisted Learning, 1991
Discusses difficulties of learning and teaching science at the secondary school level. Highlights include the nature of science concepts; multilevel thought; the use of scientific experiments; language problems; students' learning processes; and an information processing model that can be used to guide thinking and research in this area. (10…
Descriptors: Instructional Design, Learning Processes, Models, Science Education
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Driver, Ros; Scanlon, Eileen – Journal of Computer Assisted Learning, 1989
Describes research project being implemented in the United Kingdom that has been developed to examine the process of change in secondary school students' conceptual understandings in the physical sciences. Models of conceptual change are described, the role of computer based activities in promoting conceptual change is discussed, and software…
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Formation, Courseware