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Chen, Jyun-Chen; Huang, Yun; Lin, Kuen-Yi; Chang, Yu-Shan; Lin, Hung-Chang; Lin, Chien-Yu; Hsiao, Hsien-Sheng – Journal of Computer Assisted Learning, 2020
This study combined virtual reality (VR) technology, the 6E (Engage, Explore, Explain, Engineer, Enrich, and Evaluate) model, and STEM (Science, Technology, Engineering, and Mathematics) education to develop a hands-on activity aimed at helping students to achieve "learning by doing." The participants were 162 tenth-grade students,…
Descriptors: Hands on Science, Computer Simulation, STEM Education, Experiential Learning
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Wang, Tzu-Ling; Tseng, Yi-Kuan – Journal of Computer Assisted Learning, 2020
The purpose of this study was to investigate not only the effectiveness of dynamic versus static visualizations on learning star motions but also the influence of students' spatial abilities with these two types of visualizations on their learning. We assigned 155 fifth-grade students to either a dynamic or a static condition. We used a science…
Descriptors: Teaching Methods, Computer Assisted Instruction, Spatial Ability, Science Achievement
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Rop, Gertjan; Schüler, Anne; Verkoeijen, Peter P. J. L.; Scheiter, Katharina; van Gog, Tamara – Journal of Computer Assisted Learning, 2018
The presentation of extraneous (i.e., irrelevant or unnecessary) information may hamper learning with multimedia. The present study examined whether people can learn to ignore unnecessary information with increasing experience with the task and whether this depends on the layout of that information. In two experiments, participants learned about…
Descriptors: Multimedia Instruction, Teaching Methods, Learning Processes, Layout (Publications)
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Ye, S. -H.; Hsiao, T. -Y.; Sun, C. -T. – Journal of Computer Assisted Learning, 2018
Based on the flipped-classroom model and the potential motivational and instructional benefits of digital games, we describe a flipped game-based learning (FGBL) strategy focused on preclass and overall learning outcomes. A secondary goal is to determine the effects, if any, of the classroom aspects of the FGBL strategy on learning efficiency. Our…
Descriptors: Video Games, Blended Learning, Learning Processes, Scientific Concepts
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Simpson, Gordon; Hoyles, Celia; Noss, Richard – Journal of Computer Assisted Learning, 2005
We describe an iteratively designed sequence of activities involving the modelling of one-dimensional collisions between moving objects based on programming in ToonTalk. Students aged 13-14 years in two settings (London and Cyprus) investigated a number of collision situations, classified into six classes based on the relative velocities and…
Descriptors: Foreign Countries, Learning Processes, Instructional Design, Computer Assisted Instruction
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Johnstone, A. H. – Journal of Computer Assisted Learning, 1991
Discusses difficulties of learning and teaching science at the secondary school level. Highlights include the nature of science concepts; multilevel thought; the use of scientific experiments; language problems; students' learning processes; and an information processing model that can be used to guide thinking and research in this area. (10…
Descriptors: Instructional Design, Learning Processes, Models, Science Education