Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Educational Games | 2 |
Game Based Learning | 2 |
Scores | 2 |
Academic Achievement | 1 |
Accuracy | 1 |
Achievement Gains | 1 |
Affordances | 1 |
Alphabets | 1 |
College Students | 1 |
Computer Games | 1 |
Efficiency | 1 |
More ▼ |
Source
Journal of Computer Assisted… | 2 |
Author
Chen, Mei-Shan | 1 |
Chung, Ching-Jung | 1 |
Segers, Eliane | 1 |
Verhoeven, Ludo | 1 |
Yang, Jie Chi | 1 |
van Uittert, Anne | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 1 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yang, Jie Chi; Chung, Ching-Jung; Chen, Mei-Shan – Journal of Computer Assisted Learning, 2022
Background: Performance goal orientations are influential motivational factors for predicting learning performance. However, a lack of attention has been paid to investigating the effects of performance goal orientations on learning performance and in-game performance in the context of digital game-based learning. Objectives: This study…
Descriptors: Educational Games, Game Based Learning, Academic Achievement, Goal Orientation
van Uittert, Anne; Verhoeven, Ludo; Segers, Eliane – Journal of Computer Assisted Learning, 2022
In the present study, a 5-week tablet-based word reading efficiency game intervention (Reading Turbo) was integrated in a comprehensive phonics-based reading curriculum. The aims of the study were to examine whether the game would advance children's word reading efficiency, and to determine the extent to which pre-reading capacities and in-game…
Descriptors: Game Based Learning, Reading Instruction, Reading Fluency, Educational Games