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Showing 1 to 15 of 31 results Save | Export
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Linghong Li; Martin Valcke; Linda Badan; Christoph Anderl – Journal of Computer Assisted Learning, 2024
Background study: Chinese tone pronunciation instruction gains increasingly attention and various instructional strategies have been studied to develop effective tones in students. Students usually listen to successful pronunciation stimuli provided by the teacher or peers, to be copied by themselves. However, individuals seem more sensitive to…
Descriptors: Second Language Instruction, Second Language Learning, Chinese, Intonation
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Li, Yuhao; Chang, Mengyi; Zhao, Hanxuan; Jiang, Caihong; Xu, Sihua – Journal of Computer Assisted Learning, 2023
Background: Mobile devices facilitate learning activities in a self-paced way. However, the current understanding of learning participation and its consequence are minimal when learners take advantage of opportunities provided by mobile technologies worldwide. Aims: The primary purpose of this study is to examine the effectiveness of environmental…
Descriptors: Anxiety, Computer Software, Computer Assisted Instruction, Learning Processes
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Gao, Fei; Zhao, Na; Li, Xiumei – Journal of Computer Assisted Learning, 2020
This study was conducted to examine how a collaborative social annotation tool can be used to support collaborative learning in translation instruction for EFL students. Participants were 100 undergraduate students who were English majors in a southeast university in China. An experiment with crossover design was carried out to examine the…
Descriptors: Translation, Student Motivation, Student Attitudes, Cooperative Learning
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Yorganci, Serpil – Journal of Computer Assisted Learning, 2020
This study investigates the effect of E-learning (EL), blended learning (BL) and flipped learning (FL) approaches on the mathematics achievement, self-regulation and mathematics self-efficacy. Participants consist of 163 first-year students attending an associate degree program (a 2-year program) of a state university. The EL, BL and FL settings…
Descriptors: Electronic Learning, Blended Learning, Mathematics Achievement, Self Efficacy
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Gruss, Richard; Clemons, Josh – Journal of Computer Assisted Learning, 2023
Background: The sudden growth in online instruction due to COVID-19 restrictions has given renewed urgency to questions about remote learning that have remained unresolved. Web-based assessment software provides instructors an array of options for varying testing parameters, but the pedagogical impacts of some of these variations has yet to be…
Descriptors: Test Items, Test Format, Computer Assisted Testing, Mathematics Tests
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Bissonnette, Steve; Boyer, Christian – Journal of Computer Assisted Learning, 2022
Tingir et al. (2017) concluded from their meta-analysis that the subject areas taught through mobile devices had significantly higher achievement scores (d = 0.48) than the ones taught with traditional teaching methods. Given the relatively high positive effect of mobile devices on student achievement, we carefully analysed the selected research…
Descriptors: Meta Analysis, Electronic Learning, Handheld Devices, Academic Achievement
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Veerasamy, Ashok Kumar; D'Souza, Daryl; Lindén, Rolf; Laakso, Mikko-Jussi – Journal of Computer Assisted Learning, 2019
Past research has shown that student problem-solving skills may be used to determine student final exam performance. This study reports on the relationship between student perceived problem-solving skills and academic performance in introductory programming, in formative and summative programming assessment tasks. We found that the more effective…
Descriptors: Novices, Programming, Introductory Courses, Summative Evaluation
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Sharma, Kshitij; Olsen, Jennifer K.; Aleven, Vincent; Rummel, Nikol – Journal of Computer Assisted Learning, 2021
When students are working collaboratively and communicating verbally in a technology-enhanced environment, the system cannot track what collaboration is happening outside of the technology, making it difficult to fully assess the collaboration of the students and adapt accordingly. In this article, we propose using gaze measures as a proxy for…
Descriptors: Cooperative Learning, Interpersonal Communication, Eye Movements, Problem Solving
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Coskun, Atakan; Cagiltay, Kursat – Journal of Computer Assisted Learning, 2022
Background: The most challenging task in eye-tracking-based multimedia research is to establish a relationship between eye-tracking metrics (or cognitive processes) and learners' performance scores. Additionally, there are current debates about the effectiveness of animations (or simulations) in promoting learning in multimedia settings.…
Descriptors: Eye Movements, Cognitive Processes, Animation, Multimedia Instruction
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Yang, Jie Chi; Chung, Ching-Jung; Chen, Mei-Shan – Journal of Computer Assisted Learning, 2022
Background: Performance goal orientations are influential motivational factors for predicting learning performance. However, a lack of attention has been paid to investigating the effects of performance goal orientations on learning performance and in-game performance in the context of digital game-based learning. Objectives: This study…
Descriptors: Educational Games, Game Based Learning, Academic Achievement, Goal Orientation
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Çinar, Murat; Tüzün, Hakan – Journal of Computer Assisted Learning, 2021
This study compares the effects of object-oriented and robot programming activities on programming achievement, abstraction, problem solving, and motivation. In the study, two consecutive experimental cases were conducted to examine the consistency of findings. The research sample comprises 81 tenth-grade students undergoing vocational secondary…
Descriptors: Vocational High Schools, High School Students, Grade 10, Robotics
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Chang, C.-J.; Chang, M.-H.; Liu, C.-C.; Chiu, B.-C.; Fan Chiang, S.-H.; Wen, C.-T.; Hwang, F.-K.; Chao, P.-Y.; Chen, Y.-L.; Chai, C.-S. – Journal of Computer Assisted Learning, 2017
Researchers have indicated that the collaborative problem-solving space afforded by the collaborative systems significantly impact the problem-solving process. However, recent investigations into collaborative simulations, which allow a group of students to jointly manipulate a problem in a shared problem space, have yielded divergent results…
Descriptors: Cooperative Learning, Problem Solving, Questionnaires, Feedback (Response)
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Hadad, Shlomit; Watted, Abeer; Blau, Ina – Journal of Computer Assisted Learning, 2023
Background: Integration of digital technologies in schools raises the need of students to master technological, cognitive, and social digital literacy (DL) competencies. Objectives: Based on Hofstede's dimensional paradigm for defining culture, we address the cultural context and examine perceived and actual DL of Arabic-speaking minority students…
Descriptors: Cultural Background, Digital Literacy, Cultural Context, Arabic
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van Uittert, Anne; Verhoeven, Ludo; Segers, Eliane – Journal of Computer Assisted Learning, 2022
In the present study, a 5-week tablet-based word reading efficiency game intervention (Reading Turbo) was integrated in a comprehensive phonics-based reading curriculum. The aims of the study were to examine whether the game would advance children's word reading efficiency, and to determine the extent to which pre-reading capacities and in-game…
Descriptors: Game Based Learning, Reading Instruction, Reading Fluency, Educational Games
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Colliot, Tiphaine; Jamet, Éric – Journal of Computer Assisted Learning, 2020
We investigated the effects of readymade versus self-generated graphic organizers (GOs) on learning, comparing the performances of undergraduates (N = 81) tasked with learning a multimedia document. This document was either presented on its own ("control group"), with a readymade GO, or with a blank GO that students had to fill in either…
Descriptors: Instructional Materials, Learning Processes, Undergraduate Students, Multimedia Materials
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