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Klingenberg, Sara; Fischer, Rachel; Zettler, Ingo; Makransky, Guido – Journal of Computer Assisted Learning, 2023
Introduction: This study investigates the effectiveness of the segmentation principle from the cognitive theory of multimedia learning as well as the effectiveness of the generative learning strategy of summarization in immersive virtual reality (IVR) within a sample of preadolescents. Although previous research has supported the effectiveness of…
Descriptors: Computer Simulation, Computer Uses in Education, Secondary School Students, STEM Education
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Bülent BASARAN; Ömer SIMSEK – Journal of Computer Assisted Learning, 2024
Background: Their ubiquity is particularly notable as video games become increasingly intertwined with the technological revolution. Despite this prominence, gender disparities in adolescent video gaming remain under-explored. Objectives: This research aims to determine the frequency classes of video game playing based on gender, analyse the…
Descriptors: Gender Differences, Video Games, Play, Academic Achievement
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Xiang, X.; Liu, Y. – Journal of Computer Assisted Learning, 2017
Understanding geographic changes has become an indispensable element in geography education. Describing and analyzing changes in space require spatial thinking skills emphasized in geography curriculum but often pose challenges for secondary school students. This school-based research targets a specific strand of spatial thinking skills and…
Descriptors: Secondary School Students, Geography Instruction, Spatial Ability, Maps
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Haßler, B.; Major, L.; Hennessy, S. – Journal of Computer Assisted Learning, 2016
The increased popularity of tablets in general has led to uptake in education. We critically review the literature reporting use of tablets by primary and secondary school children across the curriculum, with a particular emphasis on learning outcomes. The systematic review methodology was used, and our literature search resulted in 33 relevant…
Descriptors: Handheld Devices, Telecommunications, Elementary School Students, Secondary School Students
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Montrieux, H.; Raes, A.; Schellens, T. – Journal of Computer Assisted Learning, 2017
A quasi-experimental study was set up in secondary education to study the role of teachers while implementing tablet devices in science education. Three different classroom scripts that guided students and teachers' actions during the intervention on two social planes (group and classroom level) are compared. The main goal was to investigate which…
Descriptors: Secondary School Teachers, Quasiexperimental Design, Teacher Role, Handheld Devices
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Baker, M.; Bernard, F.-X.; Dumez-Feroc, I. – Journal of Computer Assisted Learning, 2012
We present an analysis of a longitudinal case study whose aim was to understand the processes of integration of a face-to-face and networked collaborative learning technology and pedagogy into a secondary school history-geography classroom. Students carried out a sequence of argumentative tasks relating to sustainable development, including…
Descriptors: Cooperative Learning, Computer Uses in Education, Technology Integration, Secondary School Students
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Salminen, T.; Marttunen, M.; Laurinen, L. – Journal of Computer Assisted Learning, 2010
This study investigates whether combining chat discussion and construction of an argument diagram stimulates students to formulate new ideas in practising argumentation. In this study, 16 secondary school students discussed vivisection and gender equality in pairs using both free and structured chat tools. In structured chat, the students selected…
Descriptors: Persuasive Discourse, Prior Learning, Secondary School Students, Visual Aids
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Coffin, C.; North, S.; Martin, D. – Journal of Computer Assisted Learning, 2009
The ability to argue is an important academic goal in secondary education. This paper reports on an exploratory study which investigated how asynchronous text-based conferencing provides a new site for school students to rehearse and develop their skills in argumentation. The study used linguistic tools of analysis to investigate two key…
Descriptors: History Instruction, Learning Processes, Student Behavior, Persuasive Discourse
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Wecker, C.; Kohnle, C.; Fischer, F. – Journal of Computer Assisted Learning, 2007
A low level of computer literacy has often been hypothesized as constituting a disadvantage in knowledge acquisition. However, within the field of computer-supported inquiry learning systematic investigations of these purported relations have not been conducted. This classroom study investigates the role of computer literacy (procedural…
Descriptors: Computer Literacy, Inquiry, Learning, Correlation
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Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction