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Ying-Lien Lin; Hann-Jang Huang; Wei-Tsong Wang – Journal of Computer Assisted Learning, 2025
Background: Goal orientations (GO) are influential achievement goals in predicting achievement motivation and effectiveness. However, few studies have paid specific attention to investigating the effects of GO on learning achievement in the area of business management education. Objectives: This study developed a business simulation game system…
Descriptors: Goal Orientation, Academic Achievement, Computer Simulation, Animation
Roberta Di Palma; Simon Beausaert; Dominik Mahr; Jonas Heller; Tim Hilken – Journal of Computer Assisted Learning, 2025
Background: Despite the recognised potential of Virtual Reality (VR) in education, the role of VR in enhancing presentation skills remains uncertain. Mixed findings, coupled with low adoption rates in educational settings, highlight the need to investigate how current VR applications are designed to facilitate effective learning outcomes for…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Communication Skills
Chen, Ching-Huei; Hung, Hsiu-Ting; Yeh, Hui-Chin – Journal of Computer Assisted Learning, 2021
Learning a foreign language requires interaction with language input while involved in a task. Given that problem-based learning (PBL) offers hands-on application in realistic contexts, and that virtual reality (VR) enables learners to interact with multiple modalities of information, this study examines how the integration of VR technology into…
Descriptors: Problem Based Learning, English for Special Purposes, Second Language Learning, Computer Simulation
Ciampa, K. – Journal of Computer Assisted Learning, 2014
The purpose of this single-case study was to explore the lived experiences of a grade 6 teacher and students who used tablets as part of their classroom instruction. Malone and Lepper's taxonomy of intrinsic motivations for learning is used as a framework for examining whether and how this particular theory of motivation applies equally well for…
Descriptors: Educational Technology, Grade 6, Laptop Computers, Computer Uses in Education
Kim, C.; Keller, J. M. – Journal of Computer Assisted Learning, 2010
The purpose of this study was to investigate the effects of motivation, volition and belief change strategies, implemented with personal and group email messages, on students' attitudes, study habits and achievement in a calculus course for non-mathematics majors. Eighty four undergraduates enrolled in a calculus course received emails over a…
Descriptors: Change Strategies, Study Habits, Mathematics Education, Student Attitudes
Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
Kim, Yanghee; Baylor, A. L.; Shen, E. – Journal of Computer Assisted Learning, 2007
The potential of emotional interaction between human and computer has recently interested researchers in human-computer interaction. The instructional impact of this interaction in learning environments has not been established, however. This study examined the impact of emotion and gender of a pedagogical agent as a learning companion (PAL) on…
Descriptors: Interaction, Self Efficacy, Computer Literacy, Program Effectiveness
Trimmel, Michael; Bachmann, Julia – Journal of Computer Assisted Learning, 2004
Effects on cognitive performance, social atmosphere, communication, motivation and aspects of strain were investigated when laptops were integrated in classrooms. According to a quasi-experimental design 27 laptop students were compared with 22 non-laptop students from the same high school, aged 17-18 years. Results of tests and questionnaires…
Descriptors: Student Motivation, Interpersonal Relationship, Computer Uses in Education, High School Students
Chang, Mei-Mei – Journal of Computer Assisted Learning, 2007
The present study investigated the effects of a self-monitoring strategy on web-based language learning. Both students' academic performance and their motivational beliefs were investigated. The interaction between the use of a self-monitoring strategy and the level of learners' English proficiency was also examined. A total of 99 college students…
Descriptors: Program Effectiveness, Internet, Self Control, Web Based Instruction
Peer reviewedChen, A-Y.; Looi, Chee-K. – Journal of Computer Assisted Learning, 1999
Reports a case study in a Singapore school where a group of at-risk secondary students were given a series of linked computer-based projects. Describes the conceptual framework based on constructivism and situated learning and discusses benefits in academic performance, student motivation, language development, cooperation and stress management,…
Descriptors: Academic Achievement, Case Studies, Computer Uses in Education, Constructivism (Learning)

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