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Ran Peleg; Orly Lahav; Noha Hagab; Vadim Talis; Sharona T. Levy – Journal of Computer Assisted Learning, 2024
Background: Students who are blind are integrated into public schools in many countries, yet are often excluded from full participation in science since most learning materials are visual. To create a compensatory route, an existing model-based inquiry-learning environment was adapted by means of sonification (addition of non-speech sounds that…
Descriptors: Audiovisual Aids, Blindness, Science Education, Students with Disabilities
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Özlem Altindag Kumas; Senay Delimehmet Dada; Halime Miray Sümer Dodur – Journal of Computer Assisted Learning, 2025
Background: Phonological awareness is the ability to identify and manipulate the sounds of language. This is a crucial skill for reading and spelling development. However, students with intellectual disabilities (ID) often have difficulties in acquiring phonological awareness skills. Objectives: This study aimed to assess the impact of a digital…
Descriptors: Phonological Awareness, Students with Disabilities, Game Based Learning, Video Games
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Zare, Mahbobe; Amani, Malahat; Sadoughi, Majid – Journal of Computer Assisted Learning, 2020
Children with dyslexia have reduced sensitivity to phonological sounds and words, and this deficiency in lexical processing causes many problems for them. Word exercise games based on phonological awareness have emphasized the mistakes of students with dyslexia, attempting to help children avoid these mistakes. This study was conducted to…
Descriptors: Game Based Learning, Indo European Languages, Spelling, Students with Disabilities