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Allan Mesa Canonigo – Journal of Computer Assisted Learning, 2024
Motivation: This research investigates the transformative impact of integrating AI into mathematics education, aiming to enhance students' conceptual understanding and self-efficacy. It addresses the crucial need for innovative teaching methods in response to contemporary challenges in education and aims to fill gaps in understanding the potential…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Mathematics Instruction, Problem Solving
Wang, Y.-H. – Journal of Computer Assisted Learning, 2017
This study aimed to explore whether integrating augmented reality (AR) techniques could support a software editing course and to examine the different learning effects for students using online-based and AR-based blended learning strategies. The researcher adopted a comparative research approach with a total of 103 college students participating…
Descriptors: College Students, Computer Software, Computer System Design, Blended Learning
Karvounidis, T.; Chimos, K.; Bersimis, S.; Douligeris, C. – Journal of Computer Assisted Learning, 2014
In this work, Web 2.0 technologies in higher education are evaluated using students' perceptions, satisfaction, performance and behaviour. The study evaluates the Web 2.0 tools as stand-alone entities as well in terms of their cross-operability and integration (confluence) to synergistic contributions towards the enhancement of student…
Descriptors: Web 2.0 Technologies, Computer Software Evaluation, Higher Education, Student Attitudes
Looi, C. -K.; Lim, K. -S. – Journal of Computer Assisted Learning, 2009
In the Singapore primary school Mathematics curriculum, students are taught the model method that uses bar diagrams to visualize the problem structure in a given word problem. When these students progress to secondary school, they learn the algebraic way of solving word problems. Studies (e.g. Ng et al.) have shown that poor bridging of students…
Descriptors: Mathematics Curriculum, Intervention, Computer Software, Foreign Countries
Schroeder, A.; Minocha, S.; Schneider, C. – Journal of Computer Assisted Learning, 2010
Social software is increasingly being used in higher and further education to support teaching and learning processes. These applications provide students with social and cognitive stimulation and also add to the interaction between students and educators. However, in addition to the benefits the introduction of social software into a course…
Descriptors: Foreign Countries, Postsecondary Education, Social Networks, Computer Uses in Education
Vanderlinde, R.; Van Braak, J.; Tondeur, J. – Journal of Computer Assisted Learning, 2010
An important step towards the successful integration of information and communication technology (ICT) in schools is to facilitate their capacity to develop a school-based ICT policy resulting in an ICT policy plan. Such a plan can be defined as a school document containing strategic and operational elements concerning the integration of ICT in…
Descriptors: Foreign Countries, Information Technology, School Policy, Policy Formation
Pfister, H.-R.; Oehl, M. – Journal of Computer Assisted Learning, 2009
Net-based collaborative learning discourses often suffer from deficiencies such as lack of coherence and coordination. It is suggested that the provision of two functionalities, referencing and typing, which learners may optionally use to ground their contributions during a chat-based discourse, can improve collaborative learning. In particular,…
Descriptors: Content Analysis, Discussion Groups, Cooperative Learning, Group Dynamics
Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology
Frohberg, D.; Goth, C.; Schwabe, G. – Journal of Computer Assisted Learning, 2009
This paper provides a critical analysis of Mobile Learning projects published before the end of 2007. The review uses a Mobile Learning framework to evaluate and categorize 102 Mobile Learning projects, and to briefly introduce exemplary projects for each category. All projects were analysed with the criteria: context, tools, control,…
Descriptors: Handheld Devices, Distance Education, Program Descriptions, Computer Mediated Communication
Sung, Y. -T.; Chang, K. -E.; Yu, W. -C.; Chang, T. -H. – Journal of Computer Assisted Learning, 2009
Digital teaching portfolios have been proposed as an effective tool for teacher learning and professional development, but there is a lack of empirical evidence supporting their effectiveness. This study proposed the design of a structured digital portfolio equipped with multiple aids (e.g. self-assessment, peer assessment, discussion and journal…
Descriptors: Portfolios (Background Materials), Journal Writing, Program Effectiveness, Substitute Teachers
Pare, D. E.; Joordens, S. – Journal of Computer Assisted Learning, 2008
As class sizes increase, methods of assessments shift from costly traditional approaches (e.g. expert-graded writing assignments) to more economic and logistically feasible methods (e.g. multiple-choice testing, computer-automated scoring, or peer assessment). While each method of assessment has its merits, it is peer assessment in particular,…
Descriptors: Writing Assignments, Undergraduate Students, Teaching Assistants, Peer Evaluation
Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
Kay, R. H.; Knaack, L. – Journal of Computer Assisted Learning, 2008
Very few studies have systematically evaluated the effect of learning objects in secondary school classrooms. The vast majority of studies have focussed on higher education. The current study examined the impact of learning objects from the perspective of 850 students and 27 teachers (50 classrooms) of science, mathematics, or social science. The…
Descriptors: Secondary School Curriculum, Teacher Attitudes, Student Attitudes, Mathematics Instruction

Wegerif, R.; Mercer, N.; Dawes, L. – Journal of Computer Assisted Learning, 1998
Presents a framework for integrating pedagogy and software design and evaluates the framework by designing two educational programs to be used in coaching exploratory talk in small group work in citizenship and science. Results show that combining software design with off-computer coaching of exploratory talk enhances computer interaction and that…
Descriptors: Citizenship, Computer Assisted Instruction, Computer Software Development, Cooperative Learning