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Peer reviewedKoper, E. J. R. – Journal of Computer Assisted Learning, 1998
Discussion of the development of educational software focuses on a project at the Dutch Open University to develop a pedagogical design specification method for educational software that is not bound to specific instructional design principles or learning theories. "SHOC-TOOL" is described as a supporting tool for use with interactive…
Descriptors: Computer Software Development, Courseware, Foreign Countries, Instructional Design
Schwabe, Gerhard; Goth, Christoph – Journal of Computer Assisted Learning, 2005
Mobile technologies offer the opportunity to embed learning in a natural environment. This paper describes the design of the MobileGame prototype, exploring the opportunities to support learning through an orientation game in a university setting. The paper first introduces the scenario and then describes the general architecture of the prototype.…
Descriptors: Learning Motivation, Games, Instructional Design, Telecommunications
Bolman, Catherine; Tattersall, C.; Waterink, W.; Janssen, J.; van den Berg, B.; van Es, R.; Koper, R. – Journal of Computer Assisted Learning, 2007
This article investigates the usability of a navigation support tool, which guides learners by generating advice on the next best step to take in a self-study e-learning course. The article draws on log data and responses from online questionnaires to provide insights into learners' evaluation of the tool, their adherence to the advice and their…
Descriptors: Experimental Groups, Self Efficacy, Distance Education, Independent Study
Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
Peer reviewedRoss, Peter – Journal of Computer Assisted Learning, 1987
Discusses intelligent tutoring systems (ITS), one application of artificial intelligence to computers used in education. Basic designs of ITSs are described; examples are given including PROUST, GREATERP, and the use of simulation with ITSs; protocol analysis is discussed; and 38 prototype ITSs are listed. (LRW)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Computer System Design
Lam, H. C.; Ki, W. W.; Chung, A. L. S.; Ko, P. Y.; Lai, A. C. Y.; Lai, S. M. S.; Chou, P. W. Y.; Lau, E. C. C. – Journal of Computer Assisted Learning, 2004
Effective teaching should focus the attention of learners to its essential aspects. It follows that instructional software can be designed in such a way that allows learners to experience the important variations in the critical aspects of the content to be learned. This paper reports on the experience of designing such special kinds of…
Descriptors: Courseware, Instructional Effectiveness, Romanization, Chinese
Min, Rik; Yu, Tao; Spenkelink, Gerd; Vos, Hans – Journal of Computer Assisted Learning, 2004
In this paper we discuss an experiment that was carried out with a prototype, designed in conformity with the concept of parallelism and the Parallel Instruction theory (the PI theory). We designed this prototype with five different interfaces, and ran an empirical study in which 18 participants completed an abstract task. The five basic designs…
Descriptors: Internet, Computer Assisted Instruction, Task Analysis, Computer Simulation
Dillenbourg, P.; Tchounikine, P. – Journal of Computer Assisted Learning, 2007
In the field of computer-supported collaborative learning (CSCL), scripts are designed to support collaboration among distant learners or co-present learners whose interactions are (at least partially) mediated by a computer. The rationale of scripts is to structure collaborative learning processes in order to trigger group interactions that may…
Descriptors: Learning Processes, Scripts, Engines, Cooperative Learning
Zheng, R. Z.; Yang, W.; Garcia, D.; McCadden, E. P. – Journal of Computer Assisted Learning, 2008
The present study investigates the effects of multimedia and schema induced analogical reasoning on science learning. It involves 89 fourth grade elementary students in the north-east of the United States. Participants are randomly assigned into four conditions: (a) multimedia with analogy; (b) multimedia without analogy; (c) analogy without…
Descriptors: Cognitive Style, Logical Thinking, Grade 4, Teaching Methods
Peer reviewedDe Corte, Erik – Journal of Computer Assisted Learning, 1990
Discusses the use of new information technology in schools and reviews research on the psychology of learning and instruction. Highlights include a theory of expertise; individual differences in learning; the role of prior knowledge; social interaction and learning; transfer of cognitive skills; and designing computer-based learning environments.…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer System Design, Elementary Secondary Education
Couture, M. – Journal of Computer Assisted Learning, 2004
The credibility of an instructional simulation is the most important issue in distance education, where it may replace hands-on activities. This credibility is based in large part upon verisimilitude, a perception strongly influenced by the simulation's realism. This paper presents a case study encompassing the design process of a simulation-based…
Descriptors: Realism, Credibility, Distance Education, Computer Simulation
Hwang, Wu-Yuin; Wang, Chin-Yu – Journal of Computer Assisted Learning, 2004
This research makes use of learning time intensity, burst evaluating equations, and state denotation approaches to evaluate the learning time characteristics of students. Through comparing learning time intensity, six burst styles and three diligence styles are categorized. From the statistical results and interaction content analysis, some…
Descriptors: Interaction, Educational Environment, Time Factors (Learning), Comparative Analysis
Berge, O.; Fjuk, A. – Journal of Computer Assisted Learning, 2006
It is argued elsewhere that online learning environments constitute new conditions for carrying out collaborative learning activities. This article explores the roles of a series of online meetings in such an environment. The online meetings are arranged as part of a net-based course on object-oriented programming, and constitute a recurring…
Descriptors: Online Courses, Meetings, Internet, Educational Experience
Peer reviewedPhillips, R. J. – Journal of Computer Assisted Learning, 1986
Arguing that a well designed graphical display can function as a memory store, this article suggests three principles for the design and use of computer graphics: parsimony, accessibility, and reflection. It is suggested that "progressive graphics" are particularly suited to computer implementation. (Author/MBR)
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Graphics, Educational Media
Peer reviewedKerres, Micheal – Journal of Computer Assisted Learning, 1995
Discusses instructional design and the integration of computer-assisted learning (CAL) into corporate training. Topics include the social context of learning in models of instructional design, and CAL as a substitute for other instructional media, as an enrichment, and as an organizational innovation. (LRW)
Descriptors: Computer Assisted Instruction, Educational Media, Industrial Training, Instructional Design

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