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Showing 16 to 30 of 154 results Save | Export
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Zhiwei Liu; Haode Zuo; Yongjing Lu – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, a generative artificial intelligence (GenAI) chatbot, has gained significant traction as a tool for supporting students learning. Despite its growing popularity, there is still no academic consensus on its effectiveness in enhancing students' academic achievement. Objectives: This study aims to explore the effect of ChatGPT on…
Descriptors: Artificial Intelligence, Technology Uses in Education, Academic Achievement, Meta Analysis
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Bhagya Maheshi; Wei Dai; Roberto Martinez-Maldonado; Yi-Shan Tsai – Journal of Computer Assisted Learning, 2024
Background: Feedback is central to formative assessments but aligns with a one-way information transmission perspective obstructing students' effective engagement with feedback. Previous research has shown that a responsive, dialogic feedback process that requires educators and students to engage in ongoing conversations can encourage student…
Descriptors: Feedback (Response), Learning Analytics, Dialogs (Language), Learner Engagement
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Carl Boel; Tijs Rotsaert; Martin Valcke; Tammy Schellens – Journal of Computer Assisted Learning, 2025
Background: As immersive virtual reality (IVR) is increasingly being used by teachers worldwide, it becomes pressing to investigate how this technology can foster learning processes. Several authors have pointed to this need, as results on the effectiveness of IVR for learning are still inconclusive. Objectives: To address this gap, we first…
Descriptors: Artificial Intelligence, Computer Simulation, Learning Strategies, Middle School Students
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Yuan Tian; Zhongjian Liu; Hainuo Liu; Min Fang – Journal of Computer Assisted Learning, 2025
Background: Online videos featuring human-generated drawing are increasingly popular in education. However, their effectiveness may vary depending on learners' prior knowledge, and further research is needed to confirm their advantages over other common instructional videos. Objectives: The primary goal of this study is to investigate the impact…
Descriptors: Video Technology, Educational Technology, Instructional Films, Freehand Drawing
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Shilpi Harnal; Gaurav Sharma; Anupriya; Anand Muni Mishra; Deepak Bagga; Nikhil Saini; Pankaj Kumar Goley; Kumar Anupam – Journal of Computer Assisted Learning, 2024
Background: An innovative and interactive real-world environment can be presented with augmented reality (AR) that comprises digital visual elements, audio, or other sensory information delivered via technology to enhance one's experience. AR has numerous potential applications in various everyday fields. The education sector is one such arena…
Descriptors: Bibliometrics, Computer Simulation, Artificial Intelligence, Educational Technology
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Wenli Chen; Yiting Han; Jesmine Tan; Aileen Siew Cheng Chai; Qianru Lyu; Lyna – Journal of Computer Assisted Learning, 2024
Background: This study examined the effect of computer-supported collaborative argumentation (CSCA) on secondary school students' understanding of socio-scientific issues (SSI). Engaging students in collaborative argumentation is known to help with deepening their understanding of SSI. Methods: In this study, a mixed-method design is used to…
Descriptors: Computer Mediated Communication, Cooperative Learning, Persuasive Discourse, Science and Society
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Anne van der Linden; Ralph F. G. Meulenbroeks; Wouter R. van Joolingen – Journal of Computer Assisted Learning, 2024
Background: Research on cognitive effects of educational games in general shows promising results. However, there are large variations in learning outcomes between individual educational games. Research on the design process and different design elements of educational games has led to some interesting directions, but some design aspects remain…
Descriptors: Scientific Principles, Mechanics (Physics), Educational Games, Science Education
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Ying-Lien Lin; Wei-Tsong Wang; Shih-Ying Kuang – Journal of Computer Assisted Learning, 2025
Background: Visual metaphors (VMs) have gained significant attention from cognitive linguists for their ability to help learners understand linguistic structure. However, few studies have explored how incorporating a VM-supported instructional design can help instructors elucidate the abstract concepts of the business model canvas (BMC) to enhance…
Descriptors: Figurative Language, Visual Aids, Visual Learning, Instructional Design
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Wang, Yanqing; Wang, Fuxing; Mayer, Richard E.; Hu, Xiangen; Gong, Shaoying – Journal of Computer Assisted Learning, 2023
Background: How to improve learning with online multimedia lessons has attracted widespread concern. Prior studies have attempted to help students learn by breaking a video lesson into several segments. However, there has been a debate about whether learners can use pause time effectively and whether prompting them to engage in different types of…
Descriptors: Multimedia Instruction, Multimedia Materials, Prompting, Documentation
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Shuhan Zhang; Gary K. W. Wong – Journal of Computer Assisted Learning, 2024
Background: Computational thinking (CT) has been broadly considered one of the 21st-century competencies, and an emerging trend has been seen in integrating CT into primary education. Cumulative research was conducted to investigate the influencing factors of CT learning performance, and an ample range of factors has been identified, involving…
Descriptors: Logical Thinking, Personality Traits, Elementary School Students, Negative Attitudes
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Ignacio Villagrán; Rocío Hernández; Javiera Fuentes-Cimma; Constanza Miranda; Julián Varas; Andrés Neyem; Gabriela Sepúlveda; Bárbara Catril; Patricio García; Isabel Hilliger; Eduardo Fuentes-Lopez – Journal of Computer Assisted Learning, 2025
Background: Before they graduate, higher education students must demonstrate technical skills in different procedures, where health degrees such as physiotherapy stand out for their practical nature. Procedural skill development requires students to uptake feedback continuously, which is costly in terms of time and effort. Although the…
Descriptors: Allied Health Occupations Education, Undergraduate Students, Trainees, Physical Therapy
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Marquès Puig, Joan Manuel; Daradoumis, Thanasis; Arguedas, Marta; Calvet Liñan, Laura – Journal of Computer Assisted Learning, 2022
Background: Recent research in online settings reports that supporting self-regulated learning (SRL) strategy use could lead to greater online academic success. A growing number of studies have started to investigate SRL supports in online environments recently, which indicates a great interest in this matter. Though several systems for automatic…
Descriptors: Cognitive Processes, Metacognition, Critical Thinking, Electronic Learning
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Frank Wehrmann; Raphael Zender – Journal of Computer Assisted Learning, 2025
Background: The role of virtual reality (VR) in education is increasing, which raises questions about VR learning in multi-user settings. While collaborative VR learning, characterised by shared goals and low division of labour, is well-researched, cooperative VR learning, which emphasises role differentiation and task interdependence, remains…
Descriptors: Cooperative Learning, Computer Simulation, Learning Processes, Individualized Instruction
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Fountoukidou, Sofia; Matzat, Uwe; Ham, Jaap; Midden, Cees – Journal of Computer Assisted Learning, 2022
Background: Though pedagogical artificial agents are expected to play a crucial role in the years to come, earlier studies provide inconsistent results regarding their effect on learning. This might be because their potential for exhibiting subtle nonverbal behaviours we know from human teachers has been untapped. What is more, there is little…
Descriptors: Artificial Intelligence, Assistive Technology, Technology Uses in Education, Nonverbal Communication
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Cao, Yang; Gong, Shao-Ying; Wang, Zhen; Cheng, Yang; Wang, Yan-Qing – Journal of Computer Assisted Learning, 2022
Background: As one of the gamification elements, leaderboard, especially absolute leaderboard, is widely used in educational gamification systems. However, empirical studies on the optimal use condition of the leaderboard and underlying influence mechanisms are deficient. Objectives: This study explored which difficulty was more conducive to…
Descriptors: Goal Orientation, Difficulty Level, Learning Motivation, Educational Games
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