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Bullock, Emma P.; Roxburgh, Allison L.; Moyer-Packenham, Patricia S.; Bektas, Elif; Webster, Joseph S.; Bullock, Kathleen A. – Journal of Computer Assisted Learning, 2021
This study focused on an examination of how type, quality and children's awareness of design features in digital math games, along with an awareness of the mathematics goals of the game, were related to learning outcomes. We conducted a parallel conversion mixed methods study with 45 students in Grades 3 and 4 (ages 9-10). Students participated in…
Descriptors: Mathematics Instruction, Game Based Learning, Video Games, Outcomes of Education
Wang, Xinghua; Wang, Zhuo; Wang, Qiyun; Chen, Wenli; Pi, Zhongling – Journal of Computer Assisted Learning, 2021
Digital competence is critical for university students to adapt to and benefit from digitally enhanced learning. Prior studies on its measurement mostly focus on educators and relied on factor analyses. However, there is a lack of valid and convenient tools to measure university students' digital competence. This study aimed to develop a digital…
Descriptors: Electronic Learning, Technological Literacy, College Students, Measures (Individuals)
Katharina Alexandra Whalen; Alexander Renkl; Alexander Eitel; Inga Glogger-Frey – Journal of Computer Assisted Learning, 2024
Background: Students often show unfavourable attribution: they attribute poor school performance to stable factors such as lack of ability and good school performance to variable factors such as effort. However, attribution can be influenced by individualized digital re-attributional feedback leading to positive motivational effects and higher…
Descriptors: Feedback (Response), Computer Mediated Communication, Secondary School Mathematics, Student Motivation
Saman Rizvi; Bart Rienties; Jekaterina Rogaten; René F. Kizilcec – Journal of Computer Assisted Learning, 2024
Background: Extensive research on massive open online courses (MOOCs) has focused on analysing learners' behavioural trace data to understand navigation and activity patterns, which are known to vary systematically across geo-cultural contexts. However, the perception of learners regarding the role of different learning design elements in…
Descriptors: MOOCs, Inclusion, Instructional Design, Participant Characteristics
Mark Feng Teng; Yachong Cui – Journal of Computer Assisted Learning, 2024
Background: Vocabulary learning in a second language (L2) encompasses crucial aspects, including single words and collocations. Research indicates that L2 learners can incidentally learn single words from captioned videos, but less is known about the incidental learning outcomes of collocations, let alone the differences in learning gains for…
Descriptors: Incidental Learning, Vocabulary, Short Term Memory, Knowledge Level
Osman Birgin; Kayhan Demirören – Journal of Computer Assisted Learning, 2025
Background: Previous research has shown that students often struggle to understand algebraic expressions and solve equations, and that traditional instructional approaches may not be sufficient to address these challenges. While the use of technology and physical manipulatives independently has been shown to support students' conceptual…
Descriptors: Middle School Students, Grade 7, Student Attitudes, Mathematics Instruction
Ifenthaler, Dirk; Schumacher, Clara; Kuzilek, Jakub – Journal of Computer Assisted Learning, 2023
Background: Formative assessments are vital for supporting learning and performance but are also considered to increase the workload of teachers. As self-assessments in higher education are increasingly facilitated via digital learning environments allowing to offer direct feedback and tracking students' digital learning behaviour these…
Descriptors: Self Evaluation (Individuals), Economics Education, Business Administration Education, Faculty Workload
Wang, Cixiao; Fang, Ting; Miao, Rong – Journal of Computer Assisted Learning, 2018
In the increasing pervasiveness of today's digital society, mobile devices are changing the face of education. Students can interact with mobile devices in context-aware environment. This paper presents a mobile application based on expert system (Plant-E) for students to acquire knowledge about plant classification by answering decision-making…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Handheld Devices
Gyllen, J.; Stahovich, T.; Mayer, R. – Journal of Computer Assisted Learning, 2018
Time on task has been recognized as an important variable in academic learning, but self-report measures of study time are problematic. Therefore, this study employs an automated system for recording time spent reading a course textbook. College students in an introductory engineering course accessed their textbook online. The book contained pages…
Descriptors: Undergraduate Students, Engineering Education, Electronic Learning, Electronic Publishing
Cohen, A.; Holstein, S. – Journal of Computer Assisted Learning, 2018
This research examines the characteristics that contributed to the success of massive open online courses (MOOCs) in the fields of software, sciences, and management using data mining and semantic analysis together with content analysis. A total of 3,460 reviews regarding 5 different MOOCs that received a 5/5 grade were extracted from the…
Descriptors: Online Courses, Communities of Practice, Instructional Effectiveness, Outcomes of Education
Hong, Jon-Chao; Tai, Kai-Hsin; Luo, Wan-Lun; Sher, Yung-Ji; Kao, Yi-Wen – Journal of Computer Assisted Learning, 2022
Background: Many gamification applications (apps) have been designed to motivate students to learn particular content. Based on the brain activation approach, the present study adapted an app, named Shaking-On, which requires students to shake their mobile devices to send their answers to multiple-choice questions to the teacher. Students then…
Descriptors: Comparative Analysis, Computer Games, Computer Software, Telecommunications
Luzhen Tang; Kejie Shen; Huixiao Le; Yuan Shen; Shufang Tan; Yueying Zhao; Torsten Juelich; Xinyu Li; Dragan Gaševic; Yizhou Fan – Journal of Computer Assisted Learning, 2024
Background: Learners' writing skills are critical to their academic and professional development. Previous studies have shown that learners' self-assessment during writing is essential for assessing their writing products and monitoring their writing processes. However, conducting practical self-assessments of writing remains challenging for…
Descriptors: Self Evaluation (Individuals), Formative Evaluation, Writing Assignments, Writing Skills
Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Lee, Hye Yeon; List, Alexandra – Journal of Computer Assisted Learning, 2019
This study examined strategies used across two modalities of information presentation. Students were presented with two sources on endangered species, either as two texts or two videos. Then, participants were asked to annotate the two sources either using the track changes function in Microsoft Word, for the text condition, or using the VideoAnt,…
Descriptors: Video Technology, Written Language, Documentation, Word Processing
Burin, Debora I.; González, Federico M.; Martínez, Magali; Marrujo, Jonathan G. – Journal of Computer Assisted Learning, 2021
Most of the studies establishing factors affecting digital text and multimedia comprehension have been conducted in controlled conditions. The present study sought to test and extend the modality and seductive details effects, and the role of verbal ability and working memory capacity, to a remote, self-paced, E-learning scenario. Two hundred and…
Descriptors: Electronic Learning, Multimedia Materials, Comprehension, College Freshmen

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