NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Journal of Computer Assisted…791
Laws, Policies, & Programs
Equal Access1
Assessments and Surveys
Program for International…2
What Works Clearinghouse Rating
Showing 46 to 60 of 791 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Gwo-Jen Hwang; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2025
Background: The utilisation of video-dubbing tasks, wherein learners record their voices over video clips to practise pronunciation, fluency, grammatical accuracy, and vocabulary use, is relatively novel in the English language learning context. Exploring the effectiveness of video-dubbing tasks can lead to more innovative and effective speaking…
Descriptors: English (Second Language), Second Language Learning, Speech Skills, Cognitive Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Nan Ma; Zhiyong Zhong – Journal of Computer Assisted Learning, 2025
Background: With the rapid advancement of technology, the integration of Generative Artificial Intelligence (GAI) in education has gained considerable attention. Many studies have examined GAI's impact on learning outcomes, yet their conclusions are inconsistent, highlighting the need for a comprehensive review to clarify its overall effects and…
Descriptors: Meta Analysis, Artificial Intelligence, Technology Uses in Education, Outcomes of Education
Peer reviewed Peer reviewed
Direct linkDirect link
Liron Levy-Nadav; Tamar Shamir-Inbal; Ina Blau – Journal of Computer Assisted Learning, 2025
Background: The rapid rise of Generative Artificial Intelligence (GenAI) is transforming education. At this stage, there is not yet a well-established and tested theoretical framework clarifying which competencies learners must possess to use GenAI effectively and safely. This study draws on three theoretical frameworks: Eshet-Alkalai's Digital…
Descriptors: Digital Literacy, Competence, Artificial Intelligence, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Faruk Arici; Rabia Meryem Yilmaz – Journal of Computer Assisted Learning, 2025
Background: Inquiry-based learning (IbL) has significantly contributed to science education, and this impact can be enhanced with technology. Augmented Reality (AR) offers 3D visualisation and interactive experiences, whereas Video-based Learning (VbL) provides narratives with visual and audio support. Both methods aid students in exploring,…
Descriptors: Simulated Environment, Computer Simulation, Video Technology, Inquiry
Peer reviewed Peer reviewed
Direct linkDirect link
Yan Shen – Journal of Computer Assisted Learning, 2024
Background: Instructional videos constitute a pivotal component in flipped learning. Despite their significance, there is a dearth of research specifically dedicated to instructional videos within the context of flipped classrooms. This paucity has led to an empirical void in verifying the efficacy of instructional videos in flipped learning…
Descriptors: Video Technology, Instructional Films, Flipped Classroom, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Chung Kwan Lo; Khe Foon Hew; Simin Xu; Yanjie Song; Gaowei Chen; Morris Siu-Yung Jong – Journal of Computer Assisted Learning, 2025
Background: In the aftermath of the COVID-19 pandemic, it is critical to reflect holistically on the experiences gained in the past few years. We thus review research on remote mathematics teaching in Pre-K-12 contexts, utilising Activity Theory as a theoretical lens for research synthesis. Objectives: Drawing from a comprehensive overview of the…
Descriptors: Preschool Education, Elementary Secondary Education, Distance Education, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Yu-Shan Chang – Journal of Computer Assisted Learning, 2025
Background: Due to the rapid development of artificial intelligence (AI) and the widespread adoption of online learning post-COVID-19, the metaverse has become an important strategy for innovative teaching. Objectives: This study aimed to investigate the impact of the metaverse on learning engagement, learning emotions, and creative performance in…
Descriptors: Learner Engagement, Psychological Patterns, Emotional Response, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Dongkwang Shin; Suh Keong Kwon; Wonjun Izac Noh; Yohan Hwang – Journal of Computer Assisted Learning, 2025
Background: This study examines the evolution of English speaking proficiency test methods, which have traditionally relied on face-to-face interactions to assess communicative language competence. Recently, computer-based language tests have also been used on a larger scale, albeit with concerns about their impact on measurement. Objectives: This…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Katherine Frances McLay; Vicente Chua Reyes Jr. – Journal of Computer Assisted Learning, 2024
Background: This research was motivated by noticing shortcomings in the TPACK framework, which does not take account of the affective dimension (e.g., emotions, moods, attitudes and values) of teaching and learning with and about technology, despite this being a key predictor of whether teachers incorporate technology into teaching and learning.…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, 21st Century Skills, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Mohd Khairulnizam Ramlie; Ahmad Zamzuri Mohamad Ali – Journal of Computer Assisted Learning, 2024
Background: Effective communication in education employs diverse methods, with hologram technology representing teaching staff. Holograms, using different character realism levels, aim to sustain student interest and motivation. This study explores whether student valence, influenced by hologram tutor character appearance, significantly mediates…
Descriptors: Information Technology, Visual Aids, Computer Simulation, Student Interests
Peer reviewed Peer reviewed
Direct linkDirect link
Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Zhe Wang; Sara Abercrombie; Rachel Wong; Yuxin Ren; Shiting Dai – Journal of Computer Assisted Learning, 2024
Background: There are two major types of pictures that have been the focus of multimedia learning research, namely, seductive and interpretational pictures. Despite an increasing body of literature documenting the effects of either seductive or interpretational pictures added to text-based materials, there is a paucity of research explicitly…
Descriptors: Electronic Learning, Computers, Computer Assisted Instruction, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Tingting Wang; Alejandra Ruiz-Segura; Shan Li; Susanne P. Lajoie – Journal of Computer Assisted Learning, 2024
Background: Scholars have confirmed the vital roles of self-regulated learning (SRL) behaviours in predicting task performance, especially within non-linear technology-rich learning environments (TREs). However, few studies focused on the learning costs (e.g., study effort and time-on-task) related to SRL and the efficiency outcome of SRL (i.e.,…
Descriptors: Problem Solving, Educational Environment, Efficiency, Student Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Minkai Wang; Jingdong Zhu; Gwo-Jen Hwang; Shao-Chen Chang; Qi-Fan Yang; Di Zhang – Journal of Computer Assisted Learning, 2025
Background: STEM education aims to develop innovation and problem-solving skills through interdisciplinary learning, yet struggles to foster student engagement and interdisciplinary thinking. Whilst alternate reality games (ARGs) can boost motivation via game-based problem-solving, integrating large language models (LLMs) remains underexplored.…
Descriptors: Learner Engagement, STEM Education, Natural Language Processing, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Liru Hu; Gaowei Chen; Jiajun Wu – Journal of Computer Assisted Learning, 2024
Background: The existing research on dialogue-based learning and teaching predominantly highlights its capacity to yield productive educational outcomes, yet it often overlooks the pivotal factor of participation equity, which is fundamental to ensuring the efficacy of dialogic teaching and learning. Objectives: In this study, participation equity…
Descriptors: Problem Solving, Participation, Equal Education, Student Participation
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  53