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Wilkes, Shani; Kazakoff, Elizabeth R.; Prescott, Jen Elise; Bundschuh, Kristine; Hook, Pamela E.; Wolf, Raffaela; Hurwitz, Lisa B.; Macaruso, Paul – Journal of Computer Assisted Learning, 2020
In the context of trying to improve reading proficiency in elementary school students, this study investigated the use of digital technology as part of a blended learning program, Core5, in kindergarten and first grade classes. A quasi-experimental design compared 283 treatment students instructed in schools using Core5 with 237 control students…
Descriptors: Outcomes of Education, Blended Learning, Primary Education, Kindergarten
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Wang, Tzu-Ling; Tseng, Yi-Kuan – Journal of Computer Assisted Learning, 2020
The purpose of this study was to investigate not only the effectiveness of dynamic versus static visualizations on learning star motions but also the influence of students' spatial abilities with these two types of visualizations on their learning. We assigned 155 fifth-grade students to either a dynamic or a static condition. We used a science…
Descriptors: Teaching Methods, Computer Assisted Instruction, Spatial Ability, Science Achievement
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Lange, C.; Costley, J. – Journal of Computer Assisted Learning, 2018
Highly interactive and complex content within e-learning induces high levels of intrinsic load. Self-regulated effort represents one strategy that may help learners overcome such issues within e-learning. Using intrinsic load items representative of content complexity, germane load items representative of learning, and self-regulated effort items…
Descriptors: Metacognition, Electronic Learning, Independent Study, Correlation
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Brevik, Lisbeth M. – Journal of Computer Assisted Learning, 2019
Across stages of acquisition, second language (L2) competencies are contingent on the variation among individuals learning the language, in both informal and formal learning contexts. This study investigates a group of outliers whose extreme test scores serve as a foundation to examine them as individuals. The study addresses the outliers'…
Descriptors: Second Language Learning, Scores, Adolescents, Reading Skills
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Bressler, Denise M.; Bodzin, Alec M.; Tutwiler, Michael Shane – Journal of Computer Assisted Learning, 2019
Previous research using collaborative mobile augmented reality games in science education revealed that such games can be used to promote learner engagement and have found that engagement in such mobile games is related to flow. This study investigated whether player's flow experience differed by achievement track, gender, or gender composition of…
Descriptors: Middle School Students, Grade 8, Science Instruction, Telecommunications
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Hsia, Yen-Teh; Jong, Bin-Shyan; Lin, Tsong-Wuu; Liao, Ji-Yang – Journal of Computer Assisted Learning, 2019
Suppose learners use their free time to go online to review course materials, and they do so by taking optional tests that consist of multiple-choice questions (MCQs). What will happen if, for every practice question, there is always a choice (out of four possible choices) that is marked as "the (current) hot choice?" Will this make any…
Descriptors: Multiple Choice Tests, Test Preparation, Learning Processes, Test Construction
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Martí-Parreño, J.; Méndez-Ibáñez, E.; Alonso-Arroyo, A. – Journal of Computer Assisted Learning, 2016
The use of games in education represents a promising tool to motivate and engage students in their learning process. Most of previous research on the topic has focused to develop theoretical frameworks or to conduct experiments as a means to analyse learning outcomes such as knowledge retention, problem-solving skills gains or attitudes toward…
Descriptors: Educational Games, Bibliometrics, Data Collection, Data Analysis
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Porter, J. – Journal of Computer Assisted Learning, 2018
Tablets have much to offer children with learning difficulties, but evidence of their effectiveness to teach academic skills is limited and cannot be easily separated from the quality of the software. This paper analyses data from 3 iterative cycles of designing an app for children with Down syndrome to support their awareness of quantity through…
Descriptors: Down Syndrome, Computer Software, Learning Problems, Handheld Devices
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Yildiz Durak, Hatice – Journal of Computer Assisted Learning, 2018
The aim of this research is to determine the effects and experiences of the use of digital story design activities in teaching applications of programming on academic achievement, participation, and programming self-efficacy. In the study, which is designed through the mixed method, quasi-experimental design is used in the quantitative dimension.…
Descriptors: Teaching Methods, Programming, Academic Achievement, Secondary School Students
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Wu, Bian; Hu, Yiling; Ruis, A. R.; Wang, Minhong – Journal of Computer Assisted Learning, 2019
Computational thinking (CT), the ability to devise computational solutions for real-life problems, has received growing attention from both educators and researchers. To better improve university students' CT competence, collaborative programming is regarded as an effective learning approach. However, how novice programmers develop CT competence…
Descriptors: Thinking Skills, Problem Solving, Teaching Methods, College Students
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Chen, C.-H.; Chou, M.-H. – Journal of Computer Assisted Learning, 2015
Facing students' decreasing motivation to pursue scientific study, schools and educators need to coordinate new technologies with pedagogical agents to effectively sustain or promote students' scientific learning and motivation to learn. Although the provision of pedagogical agents in student learning has been studied previously, it is not clear…
Descriptors: Middle School Students, Learning, Student Motivation, Science Instruction
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Cevik, V.; Altun, A. – Journal of Computer Assisted Learning, 2016
This study aims to investigate how working memory (WM) performances and instructional strategy choices affect learners' complex cognitive task performance in online environments. Three different e-learning environments were designed based on Merrill's (2006a) model of instructional strategies. The lack of experimental research on his framework is…
Descriptors: Short Term Memory, Educational Strategies, Cognitive Processes, Electronic Learning
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Mayer, R. E. – Journal of Computer Assisted Learning, 2017
This paper reviews 12 research-based principles for how to design computer-based multimedia instructional materials to promote academic learning, starting with the multimedia principle (yielding a median effect size of d = 1.67 based on five experimental comparisons), which holds that people learn better from computer-based instruction containing…
Descriptors: Multimedia Instruction, Multimedia Materials, Electronic Learning, Instructional Materials
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Katai, Z. – Journal of Computer Assisted Learning, 2015
The research results we present in this paper reveal that properly calibrated e-learning tools have potential to effectively promote the algorithmic thinking of both science-oriented and humanities-oriented students. After students had watched an illustration (by a folk dance choreography) and an animation of the studied sorting algorithm (bubble…
Descriptors: Electronic Learning, Mathematics, Cognitive Processes, Sciences
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Kolpashnikova, Kamila; Bartolic, Silvia – Journal of Computer Assisted Learning, 2019
Computer-assisted instruction can change the way introductory statistics and quantitative methods courses are taught. Using a two-group pretest-posttest design, we conducted an experiment using an undergraduate social science student sample to investigate whether the introduction of statistical software to teaching quantitative methods would…
Descriptors: Computer Assisted Instruction, Student Attitudes, Pretests Posttests, Teaching Methods
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