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Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
Rich, Peter J.; Bly, Neil; Leatham, Keith R. – Journal of Computers in Mathematics and Science Teaching, 2014
This study aimed to provide first-hand accounts of the perceived long-term effects of learning computer programming on a learner's approach to mathematics. These phenomenological accounts, garnered from individual interviews of seven different programmers, illustrate four specific areas of interest: (1) programming provides context for many…
Descriptors: Programming, Mathematics Instruction, Phenomenology, Interviews
Oncu, Semiral; Delialioglu, Omer; Brown, Catherine A. – Journal of Computers in Mathematics and Science Teaching, 2008
This article examines how teachers decide which technologies to use in their classrooms and what they expect to gain from adopting technology. Observation, interviews, and document collection were used to collect data as a part of a research project in a Midwestern state. Subjects were 15 to 25 mathematics professionals participating in the…
Descriptors: Technology Integration, Educational Technology, Information Retrieval, Computer Uses in Education
Kay, Robin; Knaack, Liesel – Journal of Computers in Mathematics and Science Teaching, 2007
A learning object is an interactive web-based tool that supports learning by enhancing, amplifying, and guiding the cognitive processes of a learner. To date, no formal research has been done on the use of learning objects in secondary school science classrooms. The purpose of this study was to evaluate the use of learning objects developed for…
Descriptors: Secondary School Science, Cognitive Processes, Classrooms, Educational Technology