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Showing 1 to 15 of 20 results Save | Export
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Munn, Carol – Journal of Computers in Mathematics and Science Teaching, 2021
This paper explores Computational Thinking (CT) through the experiences and interactions of sixth-grade students as they were engaging in a science lesson utilizing robotics. This robotics unit institutes the shifting from traditional to engaging hands-on activities coupled with CT skills that are exciting, intriguing, and inviting to students.…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
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Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
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Oliver, Kevin – Journal of Computers in Mathematics and Science Teaching, 2016
This paper presents the results of a comparison study between graduate students taking a software security course at an American university and international working professionals taking a version of the same course online through a free massive open online course (MOOC) created in the Google CourseBuilder learning environment. A goal of the study…
Descriptors: Computer Science Education, Online Courses, Graduate Students, Continuing Education
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Sherrell, Linda; Krishna, Bhagavathy; Velaga, Natasha; Vejandla, Pavan; Satharla, Mahesh – Journal of Computers in Mathematics and Science Teaching, 2010
Agile methodologies have become increasingly popular among software developers as evidenced by industrial participation at related conferences. The popularity of agile practices over traditional techniques partly stems from the fact that these practices provide for more customer involvement and better accommodate rapidly changing requirements,…
Descriptors: Computer Software, Methods, Independent Study, Graduate Students
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Meerbaum-Salant, Orni; Hazzan, Orit – Journal of Computers in Mathematics and Science Teaching, 2009
This paper focuses on challenges in mentoring software development projects in the high school and analyzes difficulties encountered by Computer Science teachers in the mentoring process according to Shulman's Teacher Knowledge Base Model. The main difficulties that emerged from the data analysis belong to the following knowledge sources of…
Descriptors: Mentors, Knowledge Base for Teaching, Computer Software, Computer Science
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Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
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Thompson, H. Bradford – Journal of Computers in Mathematics and Science Teaching, 1985
Presents a collection of short items, including: (1) a routine to watch while computer processing occurs; (2) a MSBASIC-to-WORDSTAR translator; (3) an easy by-column printout; and (4) a selection of one-line functions, such as automatic string centering. (JN)
Descriptors: Computer Science, Computer Science Education, Computer Software, Higher Education
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Lin, Janet Mei-Chuen; Yang, Mei-Ching – Journal of Computers in Mathematics and Science Teaching, 2009
In this study half of 52 sixth graders learned to program in MSWLogo and the other half in Drape. An analysis of students' test scores revealed that Drape (an iconic language) seemed to have a steeper learning curve than MSWLogo (a textual language). However, as students gradually became more familiar with either language, the difference in…
Descriptors: Elementary School Students, Programming Languages, Science Achievement, Instructional Effectiveness
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Norberg, Arthur L., Comp.; Aspray, William, Comp. – Journal of Computers in Mathematics and Science Teaching, 1988
Contains annotations for resources on the history of computing. Includes resources for technical computing history, general computing history, precomputer era, the impact of computing and series. (CW)
Descriptors: Annotated Bibliographies, Artificial Intelligence, Computer Science, Computer Science Education
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Shubert, Charles; Ceraj, Ivica; Riley, Justin – Journal of Computers in Mathematics and Science Teaching, 2009
The advancement of computer technology used for research is creating the need to change the way classes are taught in higher education. "Bringing Research Tools into the Classroom" has become a major focus of the work of the Office of Educational Innovation and Technology (OEIT) for the Dean of Undergraduate Education (DUE) at the…
Descriptors: Research Tools, Undergraduate Study, Computer Uses in Education, Educational Innovation
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Estes, Yvonne – Journal of Computers in Mathematics and Science Teaching, 1984
Discusses the nature and uses of LOGO programing language with primary children. Sample program listings and the results obtained by primary children are included. (JN)
Descriptors: Computer Science Education, Computer Software, Primary Education, Programing
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Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses artificial intelligence, its definitions, and potential applications. Provides listings of Logo and BASIC versions for programs along with REM statements needed to make modifications for use with Apple computers. (RT)
Descriptors: Artificial Intelligence, Computer Literacy, Computer Oriented Programs, Computer Science
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Estes, Yvonne, Ed. – Journal of Computers in Mathematics and Science Teaching, 1985
Iteration is the process of doing something repeatedly in a computer program. In LOGO, the most elementary form of iteration is provided by the REPEAT command. This paper explores how programers can use LOGO's extensibility to create more powerful iterative forms than those offered by the REPEAT command. (JN)
Descriptors: Computer Science Education, Computer Software, Elementary Secondary Education, Mathematics Education
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Teleky, Heidi Ann; And Others – Journal of Computers in Mathematics and Science Teaching, 1993
Addresses why the authors feel it is not inappropriate to teach about viruses in the how-to, hands-on fashion. Identifies the special features of Turbo Pascal that have to be used for the creation of an effective virus. Defines virus, derives its structure, and from this structure is derived the implemented virus. (PR)
Descriptors: Computer Assisted Instruction, Computer Science, Computer Software, Educational Technology
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Fox, William P.; And Others – Journal of Computers in Mathematics and Science Teaching, 1996
Explains a proposed block of instruction that would give students in industrial engineering, operations research, systems engineering, and applied mathematics the basic understanding required to begin more advanced courses in simulation theory or applications. (DDR)
Descriptors: Algorithms, Computer Science, Computer Simulation, Computer Software
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