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Norberg, Arthur L., Comp.; Aspray, William, Comp. – Journal of Computers in Mathematics and Science Teaching, 1988
Contains annotations for resources on the history of computing. Includes resources for technical computing history, general computing history, precomputer era, the impact of computing and series. (CW)
Descriptors: Annotated Bibliographies, Artificial Intelligence, Computer Science, Computer Science Education
Coffey, John W.; Koonce, Robert – Journal of Computers in Mathematics and Science Teaching, 2008
This article contains a description of the organization and method of use of an active learning environment named MODeLeR, (Multimedia Object Design Learning Resource), a tool designed to facilitate the learning of concepts pertaining to object modeling with the Unified Modeling Language (UML). MODeLeR was created to provide an authentic,…
Descriptors: Constructivism (Learning), Active Learning, Teaching Methods, Computer Assisted Instruction
Kolikant, Yifat Ben-David – Journal of Computers in Mathematics and Science Teaching, 2004
Computer Science formal education brings together old-timers from two computer-literate cultures. The curriculum is oriented toward the academic community, whose interest is in the abstraction, solution, and proofs of algorithmic problems, whereas many students are technology users, whose main interest is the manipulation of the products of…
Descriptors: Computer Science Education, Grade 12, Curriculum Development, Theory Practice Relationship

Kost, Franklin – Journal of Computers in Mathematics and Science Teaching, 1988
Presents a program written in USCD Pascal that simulates a system routine. Illustrates standard and user defined boolean and string functions and string procedures. Details the processing operations. (CW)
Descriptors: Computer Assisted Instruction, Computer Science, Computer Uses in Education, Courseware

Dreyfus, Tommy – Journal of Computers in Mathematics and Science Teaching, 1988
Proposes to modify the procedure proposed by Abelson and diSessa to produce a polygonal path with vertices that lie exactly on an ellipse. Provides a detailed proof. Implements a limiting process to produce the best possible approximation to any ellipse for any given screen resolution. (CW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Science, Computer Uses in Education